
Murrammarrum
Published
ARMORED CORE VI FIRES OF RUBICON
Tinker Steps:Custom Proton: GE-Proton9-16, Changed configuration
(From https://www.pcgamingwiki.com/wiki/Armored_Core_VI:_Fires_of_Rubicon#Issues_unresolved): Disabling EAC (offline play) by backing up the original start_protected_game.exe→creating a copy of armoredcore6.exe→renaming this copy as start_protected_game.exe
May work with different tinker steps and not diabling Anti-Cheat, but I personally don't play online so I don't mind.
Custom Proton: GE-Proton9-16
Distro:Arch Linux
Kernel:6.11.5-zen1-1-zen
RAM:64 GB
GPU Driver:nvidia-open-dkms 560.35.03-18
GPU:NVIDIA GA104M [GeForce RTX 3080 Mobile / Max-Q 8GB/16GB]
CPU:AMD Ryzen 9 5900HX with Radeon Graphics
Custom Proton: GE-Proton9-16
Distro:Arch Linux
Kernel:6.11.5-zen1-1-zen
RAM:64 GB
GPU Driver:nvidia-open-dkms 560.35.03-18
GPU:NVIDIA GA104M [GeForce RTX 3080 Mobile / Max-Q 8GB/16GB]
CPU:AMD Ryzen 9 5900HX with Radeon Graphics
Monster Hunter Wilds
Due to constantly locking up you would not be able to finish any mission, the game is unplayable for me.
Tinker Steps:Switch to experimental
Graphics:Heavy Artifacts
After 10min or so some textures bug out completely, take up the whole screen and then the game freezes.
Performance:Significant Performance Problems
Really bad optimisation
Instability:Frequently
Can only play for around 10-15min at a time before the game locks up.
Wait for updates or spend your money elsewhere. The game currently is a technical regression from MH:World.
Proton Experimental
Distro:Arch Linux
Kernel:6.13.5-1-cachyos
RAM:32 GB
GPU Driver:nvidia-open-dkms 570.124.04
GPU:NVIDIA GeForce RTX 2080 Ti
CPU:AMD Ryzen 7 7800X3D 8-Core
Proton Experimental
Distro:Arch Linux
Kernel:6.13.5-1-cachyos
RAM:32 GB
GPU Driver:nvidia-open-dkms 570.124.04
GPU:NVIDIA GeForce RTX 2080 Ti
CPU:AMD Ryzen 7 7800X3D 8-Core