
covalent
Published
Capped frame rate to 30 to get 4+ hours of battery. When uncapped battery is more around 2.5 hours.
Works flawlessly
Locked framerate to 30fps
Sometimes the game slows down more than it should for a couple seconds, nothing unplayable though
The game is unplayable unless you are on experimental. But when on experimental the game mostly runs with minimal issues.
The game has such significant performance issues that it is unplayable on modern hardware.
I learned later that the "no_esync" flag isn't much use unless fsync is built into the kernel. Since I'm on a mainline 5.15 kernel, I do not yet have this feature. I'll either have to switch to a custom kernel, or wait for 5.16, to do further testing on this.
Under proton experimental, when you enter any loud noise environment (such as a waterfall or gun fire) the audio degrades into a stuttering, unintelligible, mess.
Full screen would only function if the display was set to the primary display, if it wasn't it would attempt to go full screen, but then not function.
No matter the resolution or the game settings I tried, when new terrain loads or when combat occurs the frame times become so bad the game is unplayable. I tried both 6.3.8 and experimental and neither worked.
Origin play thinks that each proton version is a different computer, so if you try to switch proton versions then the service thinks you're sharing your steam account and disables your account for 24 hours. Also, the OriginThinSetup client thingy can sometimes not initialize properly (if it is closed prematurely or something) and then the game gets stuck in an initialization loop and will never launch until you reinstall. This is a 60GB game, so that takes quite a while.
I run my system under wayland, so my igpu runs the DE and my DGPU (2060 maxq) can be hooked into running a game or such with the prime runtime variables. Running games on the DGPU on the flatpak version is impossible (the prime hooks do no work), making the game seriously unplayable. I switched to the rpm version of Steam which fixed that problem (nvidia-smi shows the game as running on the DGPU).
gamemoderun %command%
As long as you run this game with ferrel game mode then it runs great on anything from integrated vega 8 graphics to a 2060 maxq. Without ferrel though, it lags into hell. Also, this isn't specific to this game, but if you're having issues with audio popping try this.