
Mercury
Published
-nologos
Increased CPU usage compared to Windows
Pretty good. Best played with sibs and/or friends. Don't play with randos.
only 1 - 2 FPS
Out of VRAM when ran with "-d3d12" launch option.
Sometimes the introduction video will play. Sometimes it's white.
From the looks of it, it fills up the VRAM. Then it goes on to fill a portion of my RAM once the VRAM is full. The lack of graphics quality adjustments such as shadow quality, postprocess, etc. makes things complicated.
%command% -d3d12
Degraded graphics when ran with "-d3d12" launch option
Low FPS
Inconsistent freezing when ran with "-d3d12" launch option.
Intro video is white when the game isn't running on DX12 (VKD3D)
From the looks of it, it fills up the VRAM. Then it goes on to fill a portion of RAM once the VRAM is full. Even when adjusting the graphics options to lowest, it still manages to fill up the VRAM.
mangohud %command% -dx12
Textures look blurry. Assuming this is because of setting all graphic options to the lowest values.
Inconsistent FPS, ranging from 88 to 37. Had to run the game on 720p or else it'll close due to VRAM running out. Locked the FPS to 30 to hopefully reduce the chances of it crashing.
Will sometimes close due to running out of VRAM. Sometimes will run just fine despite VRAM already being full and have offloaded a few GB's on system RAM.
The introduction video will not play unless ran with "-dx12" or "-d3d12" launch option. Adjusting the "Resolution Scale" option will freeze the game, throw an "Assertion failed" error and make it unlaunchable because it will throw up the same error next time it's launched. To fix, validate game files to reset in-game settings.
After hours of tinkering around, I've finally made it to playable FPS! Sadly this game needs a GPU with > 4 GB of VRAM for it to be stable. I'm assuming because this is a UE5 game. Still inconsistent with the game complaining that its exhausted the VRAM and closing but when it works, it works. I've yet to finish the starting scene.
Like the other person said here, it's best if you play this on Windows. Don't bother with playing it on Linux as it'll ruin the experience.
Required to be used for launching KinitoPET.exe through Wine explorer first.
No background picture and hard to read text
Game will sometimes switch to different windows, move windows around, or resize windows, which is part of the game. Fullscreen mode might prevent some windows (which is necessary for secrets or to progress to the game) from appearing in front of the screen. Changing display resolution breaks the game.
Will crash when you press the "Print" button on a certain minigame.
For guide on how to make it work: https://www.youtube.com/watch?v=mnuvDwMIdBs
Hard to read text; missing wallpaper/black background
Recommend playing on a desktop environment (e.g. KDE, GNOME, XFCE, etc.) Otherwise toggle windows between tiling mode and floating mode if using window managers (e.g. i3wm, dwm, bspwm) so windows required for game progression will appear, like cmd. Don't enable "Windowed Mode" as it will make the text in game even smaller and therefore even harder to read.
Crash on pressing "Print" after doing a certain minigame.
Softlocked after immediately pressing 'OK' button on the dialog box that says "KinitoPET has refused your name." Most likely a game bug, not Proton bug.
Appreciate the dev team at Valve for making this game work on Proton Experimental without any more workarounds, but KinitoPET requires a lot of Windows stuff to make it "immersive". If you really put your mind onto it, you can finish this on Linux. Just don't expect a lot.
mangohud %command%
No crashes. No unintended weird graphical glitches. No much tinkering necessary. It just works flawlessly.
mangohud strangle 120 DXVK_ASYNC=1 %command% -novid
autoexec.cfg
fps_max 120 hud_saytext_time 0 net_graph 1 net_graphpos 3
It just works. Casual play works fine. Can reach 120 fps every single casual match. Community servers also work fine. I play on a community server with 100 players so the performance degradation is expected given with my relatively weak hardware.