Espr
Published
gamemoderun PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%
Applying FF13Fix helped performance ( https://github.com/rebtd7/FF13Fix ).
Some minor stuttering when compiling shaders (proton/vulkan specific), and sometimes when the game is loading a lot (textures, meshes, whatever...) all at once during play.
Steam Input tweaks required
changed a button to talk to shops/npcs.
Requires steam input to map to keyboard controls, as the game does not detect a controller on the steam deck.
Just worked for me. I experienced no issues with saves, and the opening cinematic had no issues without any tinkering.
Some interaction between the fullscreen and widescreen toggles occassionally caused incorrect cursor boundaries. It was easily fixed by alt+tabbing out and in to the game.
Edited run.sh in the game directory as follows: #!/bin/bash #export LD_LIBRARY_PATH="./assets/linuxlibs/:$LD_LIBRARY_PATH:/usr/lib" export LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH:./assets/linuxlibs/" ./Loop_Hero
This small change was required for the game to launch.
Had to be launched a second time to actually open the game properly, but otherwise just worked
Crashes out without the included launch command, without which it seems not to use/load the included libraries.
LD_LIBRARY_PATH=$(pwd):$LD_LIBRARY_PATH %command%
It seemed like Steam was launching the binary directly rather than the launch script, which already included the needed preloading line.