
lord_scotch
Published
Game runs flawless using Proton 5.0.7 and doing some simple tweaks
Textures flickering everywhere when using Mesa/RADV. This is an open bug: https://gitlab.freedesktop.org/mesa/mesa/issues/851
To fix the flickering textures, install and use AMDVLK instead of Mesa/RADV as long as the above mentioned bug is not fixed. The problem does not occur there! Official repository: https://github.com/GPUOpen-Drivers/AMDVLK
To force AMDVLK, set the following environment variable:
VK_ICD_FILENAMES="/usr/share/vulkan/icd.d/amd_icd64.json"
AMDVLK causes some stuttering though which can be completely removed by activating gamemode in steam launch options:
gamemoderun %command%
Even freesync works with latest AMDVLK v2020.Q2.2 now! Therefore add the following line in /etc/amd/amdPalSettings.cfg
:
EnableAdaptiveSync,1
Game runs flawlessly using Proton 5.0.7 and doing some simple tweaking
Textures flickering everywhere when using Mesa/RADV. This is an open bug: https://gitlab.freedesktop.org/mesa/mesa/issues/851
To fix the flickering textures, install and use AMDVLK instead of Mesa/RADV as long as the above mentioned bug is not fixed. The problem does not occur there! Official repository: https://github.com/GPUOpen-Drivers/AMDVLK
To force AMDVLK, set the following environment variable:
VK_ICD_FILENAMES="/usr/share/vulkan/icd.d/amd_icd64.json"
AMDVLK causes some stuttering though which can be completely removed by activating gamemode in steam launch options:
gamemoderun %command%
Even freesync works with latest AMDVLK v2020.Q2.2 now! Therefore add the following line in /etc/amd/amdPalSettings.cfg:
EnableAdaptiveSync,1
Added RADV_PERFTEST=aco
for improved performance.
Shader compile stuttering and 20% less fps compared to Windows using LLVM. Massively improved performance using ACO compiler (on par with Windows now).
Works out of the box, performance great!
Performance drops to 35 fps while being landed on planets. Not an issue since there are only static menus there.
Running at around 90 fps in space on high details using ACO shader compiler. Great experience!
First, graphics were looking horrible (DX9 fallback?). Installation of mesa-vulkan-drivers:i386 package fixed the problem. Battery symbol can be removed by editing steamapps/compatdata/214950/pfx/drive_c/users/steamuser/Application Data/The Creative Assembly/Rome2/scripts/preferences.script.txt (search for "battery"). Works perfectly now, on very high details (textures and water ultra).