Gran Autismo
Published
Steam Deck is non-ideal but it works fine. If you were using an external mouse, keyboard, and monitor, it'd be fine I'm sure.
The game has a zoom that cuts off the edges of the play screen that makes essential text much larger. Non-essential text is cut off when zoomed in and mostly illegible when zoomed out.
Scaling filter settings (near the bottom of performance settings) are important in the game. Integer scaling is pixel-perfect but makes the game not take up the whole screen and damages legibility as a result of the text simply being too small. Nearest maintains the pixel style of the game but decreases legibility. Linear and FSR increase legibility but smooth the pixels that are part of the aethetic of the game.
I chose FSR with a sharpness of 1 as I preferred that image the best.
It's playable but due to the use of links for background music you probably want to play this game on a desktop, though Steam Deck does have features to handle the background play, it's harder to swap over and stop it and just generally controls in a more cumbersome manner.
Limited TDP to 7W - this yields a clean 60 FPS at medium-high settings for me, estimated ~3.5-4 hours of battery life.
At the end of a race when it cut to the paddock, all of the textures were completely garbled. This is only on-screen for about a second at the end of a race.
Aspect ratio setting is broken. Auto (default) sets it to 16:9, 16:10 sets it to 16:9, and 16:9 sets it to the correct 16:10. This is all at native resolution.
Only a couple of issues but ran pretty easily with minimal to no tweaking.
Could not get it to work on my Linux install, has serious problems on Windows too
It seems like the Steam version is broken at present and I had to do the following steps on Windows to get it to work. I'm sure these could be applied on Linux but I'm unsure how it would be done and it's currently simpler for me to boot into Windows to play this relatively short game.
- In compatibility settings for kl2.exe I set it to run as admin and disabled fullscreen optimization
- I ran \redist\openal\oalinst.exe to install a missing dll
- I set textures to medium rather than high to avoid a crash during an early cutscene
I played for about an hour following this setup and it worked "fine." That is to say, it did run, and it ran well, but my secondary monitors went black. This would presumably be fixed by the launch commands referenced by the other users but I'm just relieved to get it working.
At present, this game would require a lot of tinkering to get working on Linux, and only a moderate amount of tweaking on Windows.
Runs poorly with the default launch option - changing to the experimental option "Play with Experimental Lag Fix" resolves these issues.
The other reports were I believe before the experimental lag fix was released but this seems to be effective.