


On the nightly build of ALVR, there is alot of jitter at times, but the main game seems to be playable at least.
heavy jittering on ALVR on the title screen and custom levels, works fine everywhere else though

Slight performance loss compared to Windows, fine otherwise
The game seems to perform worse compared to Windows with the same hardware. Not horribly worse, but still something to keep an eye on.
Quest 3 via SteamVR + wired ALVR, KDE Plasma Wayland

PRESSURE_VESSEL_FILESYSTEMS_RW=$XDG_RUNTIME_DIR/wivrn_comp_ipc %command%
I use WiVRn/OpenComposite, bypassing SteamVR entirely.

Runs as perfectly as it would on Windows
Reprojection issues.
Previously, I had problems with gameplay, but an update for my Index Controllers fixed that issue. If you can only move and look around, make sure your VR firmware is updated to the latest versions.

Recent update borked some controls
The Bottomless Update broke controls for this game and Remastered. I can only move with the left stick on my Valve index and look with the right, but triggers, the A and B buttons, and touchpads do not work.

gamemoderun %command%
Recommend switching to Head oriented locomotion
Minor Stuttering
There was some minor stuttering when loading areas. This could be my aging hardware as it happened more on higher graphical settings. Overall, it worked well.