


WINE_CPU_TOPOLOGY=16:0,1,2,3,4,5,6,7,16,17,18,19,20,21,22,23 MANGOHUD=1 %command%
Started a lobby, invited a friend and had a multi-hour session without any issues.
WINE_CPU_TOPOLOGY is to pin the game to the 3D cache CCD on multi-CCD X3D CPUs. Game ran flawless so far.

As mentioned previously, it seems if you are not the host the cubes on the colored section will be white, this seems to be a feature of the game and not an issue with running the game through wine, the same behavior can be seen on a windows machine as well.

Graphical glitch with one puzzle but I was able to beat the game
There is a section where you must enter coloured gates in a certain order. The colours did not render on my screen (all gates were white). My friend, playing on Windows, had to call out the colours.

Essentially, when you try and start it works perfectly fine, very laggy, input lag is like x5 when you start the game on the steam deck, then when you start a world, you NEED to put in a world name.
I opened the keyboard and started typing, was fine, pressed enter - closing the keyboard overlay, then all of the inputs are locked out, you can't touch the screen, you can't essentially do anything with the game, you have to restart, which then asks for the same thing.
So yeah, until they add some kind of stream deck support, it just doesn't function, I am sure maybe if you used a keyboard or mouse? but I wouldn't say that was "supported" then.

The game display sometimes flickered.
This may be due to poor optimization of the game itself, but on my hardware this game produced a not very stable 50-75 fps.
Connecting to a friend via Steam works without problems.
Regarding the game itself, I believe that the game is still at the development stage, and some bugs or poor optimization may be associated with this. Overall, the game did not meet my expectations and I made a refund.