Tried using default Poton and Experimental. After a while game crashes.
fsr
Frequent crashes
Textures are a hot mess
Game looks bad was able to get 50 - 60 FPS. Doesn't seem worse than Windows for similar hardware.
FSR makes everything but menus a black screen. Once disabled everything works. Also, only on this game my 6700XT GPU regularly throws a ring gfx_0.0.0 timeout and causes a GPU reset.
It seems like many people with AMD GPUS are having issues. I personally receive a GPU reset every 30 - 60 minutes. I've tried several amdgpu module options(runpm, gpu_recovery, and ppfeaturemask), mesa-git, and maxing out fans. I can't seem to avoid the GPU reseting. I was able to get enough up time to hunt all the monsters except Rey Dau (too long couldn't finish without a crash). Longest uptime achieved with "amdgpu.ppfeaturemask=0xffffbfff". Several threads on which features to enable/disable just tested this one (appears to be DS_FCLK).
xess&fsr can't open,it make black screen
fps18~30
Black screen
Game launches, loads menu with black background, once you load a save the interface works but everything that's rendered is just black. Not playable.
Simply doesn't launch.
Black screen for 5 seconds, and then it does a crash report.
GPU driver crashes frequently once in the actual game (past character editor and after cutscenes at the start)
FSR 3 seems to cause the game background to be blank when enabled (it's on by default, and keeps turning itself back on after reopening the game), did not try going in-game with it enabled yet though
Grey window followed by crash report window.
Doesn't work. I tried using wined3d, forcing a specific D3D version (it seems D3D11 is required), but everything either results in the game not starting at all (disabling D3D11), showing a dialogue about unsupported hardware (forcing wined3d), or the grey window and the crash report.
Occasional crashes, but that seems to happen to many folks on reddit/r/monsterhunter anyways, so I guess not Linux related.
AMD FSR3 did not work, had to disable upscale
I'm amazed, it just works.
gamemoderun %command%
FSR3 does not work resulting in menu on a black screen. Disabling it solves the issue.
Had one big crash which killed the Gnome shell too.
mangohud %command%
Crashing occured when I would open my save for some reason. Did not start on the first time opening from save, only after the second or third.
Without frame gen (and when it would open my save) it would drop to 30-50 fps in a populated lobby and stutter graphically.
First crash sent me to lock screen which never actually unlocked. Rebooted and then it crashed again and gave me a black screen with a "watchdog: watchdog0 did not stop!" warning before rebooting.
When I first started the beta it must not have been able to truly go online, that portion worked flawlessly and my fps was ~80-90. Once I got in a full lobby it dropped to 30-40, had some weird animation stutter and ultimately crashed (and potentially corrupted the save?)
Game is impossible to progress with crashes within 2-3 minutes of starting tutorial mission.
Disable display scaling to solve black screen for rendered graphics.
Have not been able to complete the tutorial mission due to crashes.
All rendered scenes are black with overlays working while display scaling is turned on. Game runs fine with setting turned off.
VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 %command%
terrain disappearing and large flat artifacted geometry
very low framerate
Disable DLSS (on by default) to fix light flickering