


Upgrade libstdc++6 and remove libtcmalloc_minimal.so.4
The clone of the Chell character was all black
The native Linux version needs a couple of changes, otherwise it won't start:
- Replace bin/libstdc++.so.6 with a more recent version, for example the one from lib32-gcc-libs-12.2.0-1-x86_64.pkg.tar.zst available in https://archive.archlinux.org/packages/l/
- Remove bin/libtcmalloc_minimal.so.4 altogether
With that the game is playable from start to finish.

Turned on "Laptop Mode" in the game settings.
Some menus struggle with the Steam Deck controls.
The game is almost perfect; it just doesn't respond well to the Deck controls when navigating some menus (like the Community Test section). Might want to try a different layout other than the default if you also have issues.

tdp limit - 6wt out of 15
Native version crashes on start, manually forcing Steam Play with Proton.
Native version crashes on start, manually forcing Steam Play with Proton.
Game Runs Through Level 3 Without Issue Through Proton 7.0-1; For Controller Input, Manually Enable through In-Game Options
Controller used: Xbox One over wired USB connection Notes:
- Steam detected controller and loaded a generic gamepad configuration for this game. The game also detected it and I was able to navigate the main menu to start the game.
- However, I wasn't able to look or move around using the controller (keyboard was OK). Controller input was DISABLED, so I enabled it by entering the Escape Menu -> Options -> Controller and enabling controller input.
- "Time-travel" controls for controller were not presented in cutscenes in first three levels. Fiddled around and discovered.
- Further, those controls are not available outside the Default button layout, nor are they selectable options in the Custom button layout. For reference, DPad UP records movement, Dpad LEFT stops recording, and DPad RIGHT plays back the last recording.
I could not comment on the save game aspect of this game as I had limited time to play the game. When I next play this game, I'll report back on if reloading from a save worked OK.