


Black screen upon launch. Cannot get to main menu
I tried various Proton/Wine versions, including one specifically designed for Kingdom Hearts 3, but I always end up with a black screen. I also installed mf-install into the Prefix, but it didn't seem to help. Any assistance would be greatly appreciated.

Game launches but stays after intro scene in black screen
I tried several Proton / Wine versions even one specifically made for Kingdom Hearts 3 but I got always a black screen. I installed mf-install into the Prefix but it made no difference. Any help would be much appreciated.

Recommend playing the game at 1280x800p, 100 resolution scale on medium settings to get a constant 40fps.

Works great!
Haven't had any issues so far. HDR does not seem to be supported (DXVK_HDR=1; etc. did not allow the setting to be enabled).

Overall, the game runs just fine, but I get servere lag spikes when I enter new areas.
With my GPU, there may currently be driver issues going on. The older KH Collection crashes my computer because of the drivers. I hope shader precompilation gets added or the driver gets fixed.

Crashes when trying to start from Steam
I can install, but trying to open the game crashes everytime. KH I/II/III ALL CRASH.

Ran fine here with no problems.
Solid preformance, no issues encountered when playing.
Works well on Steam Deck. Setting the resolution scale to 75 and enabling FSR in Steam gives the best performance to graphics ratio

Tested a bit (about 1 hour) with Steam's Proton as well (Experimental) and it works just as nicely as with GE.
gamemoderun %command%
I honestly had no issues with thism worked right out of the box and was ready to go. Having a blast with it to.

Have only given the game a few minutes of playtime, will update report with more later.

gamescope -w 3840 -h 2160 -r 144 --mangoapp -- gamemoderun %command%
Running slightly under 4k 144hz at mostly max settings (motion blur, bloom, etc. off or low) depending on area. Cutscenes so far appear to be working fine without needing Steam Deck env var, as they seem to be rendered live in-engine.