

Game Runs Exactly as it should, maybe slightly more intensive on hardware than on windows native but nothing noticable to general play.

DRI_PRIME=1 DXVK_FILTER_DEVICE_NAME="AMD Radeon RX 7700S (RADV NAVI33)" %command%
Runs very well (45-60fps) on high graphical settings on my 4K Monitor.
Works out of the box!

Le jeu est très gourmand et demande a être règlé correctement si on veux jouer dans de bonnes conditions sur Steam deck.
IPS 45 (90hz)
Le jeu est très gourmand en performance mais il fonctionne très bien une fois réglé correctement, il est stable sur mon Steam deck, IPS a 45 (90hz), FSR ON, FOV 90, 1152*720 (pour activer FSR), VSync Off, XESS On (Balance), Feuillage Bas, Ombres Moyen, anti crenelage Moyen, Filtrage Anisotrope Moyen, tous le reste est réglé sur Élevé, avec ces réglages le jeux reste entre 35 et 50 FPS mais gourmand en énergie, il fonctionne bien et pas de Stuttering sur le Steam Deck.

With Beta mode : ShipTest1235
XWailand takes 1,5 Gb on the VRAM and With my old graphic card with 4Gb the game crash everytime cause of lack of VRAM. Now with 6 Gb all things turn rights
The game turn rightly, but if you get a Ndivia GPU you'll need a 6Gb GPU, if you have less, the game crash.

Triple monitor setup with the ultrawide primary - In fullscreen mode I can pause the game ([ESC]) and interact with other monitors, but can't interact with anything else on the primary monitor.
Three times in 30 hours the game has gotten stuck on a loading screen (usually the SCRAPPING SHIP splash screen). Because the game frequently autosaves, this hasn't been an issue.
Several other times, I have found that when the system goes to sleep while playing (and not paused, AFAICR) the game window is black and unresponsive when the computer is woken up. Closing the game from Steam or system is necesary.
I have not tried this game on windows, but I think it is from a small developer, and would not be surprised if a Windows gamer experienced similar issues. The problems I have seen are in-line with early-access type Windows games.

Game enters an infinate loop any time you try to drive the truck. The game's memory usage increases by about 1gb/sec until the game or computer crashes due to lack of memory, or until killed. Since the truck is required, I cannot complete any ship.
Game is not playable in it's current state
Works out of the box.

text is ok but just a tad on the small side
lowered to medium settings and the frames can occasionally drop to single digits.
freezes in wiki menu...dpad down

- Right trigger > full pull > Add command > same as current command > long press > command settings > turn hold to repeat on; turned off haptics
- B button > same thing as above
- Turned off all haptics
Made all graphics medium. Turned off shadows, v sync, and foliage (or set foliage to as low as possible).
THIS IS ONLY THE DEMO but just wanted to note it has native Steam Deck compatibility. The left trackpad buttons were already mapped to select different tools in a very deliberate way. I don't think this is true tinkering but since it didn't show up in Game Mode library by default, figured it's a step closer to tinkering than.. well, every other game that does.