


had to install vcrun2022 work everything to work

Locked it to 50 FPS
The frame rate was very inconsistent, despite there being nothing demanding on-screen. Despite the FPS cap being set to 50, the highest it could reach was 42FPS and the lowest would be maybe 9-10FPS. This may sound salvageable as a turn based RPG, but unlike Slay the Spire, where you are always navigating menus, F&H2 requires you to interact with the overworld, and especially to chase or run from enemies. This low frame rate absolutely ruins for aspect for me.
If you have another PC to play this on, its probably very good. However, due to the frame rate problem that can't be ignored, I would not suggest purchasing this game if you primarily play games on Steam Deck.

The game ran perfect out of the box i'm running Proton Experimental and have absolutely no issues at all.

Totally Playable with default settings (but fps is all over the place) but implement performance fixes for a MUCH better experience.
Added the PCGamingWiki performance fix for windows on the following page (https://www.pcgamingwiki.com/wiki/Fear_%26_Hunger_2:_Termina)
- RPGMaker is garbage on proton (and also windows lmao)
- The game normally slows to 15-25 fps without performance fixes
- Some really bad areas will slow to 8 fps
- The game is still totally playable simply because its an RPG
RPGMaker games are notoriously poorly optimized and run really bad on proton.
With no performance fix I only got 60fps in like two areas, most others were like 15-25fps. Some areas were as bad as 8 fps, its still playable though because its an RPG but nowhere near ideal at default.
I played about 10 hours default till i discovered the PC gaming wiki performance fixes for the windows version and tried them on deck. They basically double performance. It GREATLY improved performance in the couple areas I tested. The same areas that were 15-25 fps improved to like 30-45 fps.
Also, be sure to disable Static Effect and Filter Effects in the ingame menu to improve performance. (i know it sucks to reduce some of the atmosphere)
Here's the performance fix written out (in case the link breaks.):
If you have trouble finding the path to the game you can open steam in desktop mode and from your library find F&H2 Manage->Browse Local Files
Open
<path-to-game>/www/js/plugins/TDDP_FluidTimestep.js
with a text editor. (I recommend Notepadqq)Change the line
SceneManager._dt = 1.0 / 60.0;
toSceneManager._dt = 1.0 / 12.0;
Change the line
var frameTime = (newTime - this._currentTime) / 1000;
tovar frameTime = (newTime - this._currentTime) / 200;

Customized the trigger buttons so that Talk, Map, and En Garde were bound
When performing certain actions, the player's sprite may briefly blink out of view.
Game runs at about 20-50 FPS depending on the area.
Controls/Graphics/Text Size/Audio all perfect.

Will update report if any issues arise during the playthrough.