![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/steamworks_docs/english/verified_50.png)
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/steamworks_docs/english/unknown_50_1.png)
![](https://avatars.steamstatic.com/19c906dd95fd59f40522b1c998ce5d80a2294905_full.jpg)
Game runs mostly fine in native mode, but requires switching to proton experimental to get controller working and to get rid of artifacts.
The usual unity fullscreen problems with linux (exiting fullscreen and dragging the window around will smear black all over the screen)
![](https://avatars.steamstatic.com/f3d05db4d8557efbcdbfb337f4176abe9fcb5c1b_full.jpg)
Game is great, It works perfectly on a Steam deck, but it has graphical glitches on Arch with my NVidia GPU
I forced proton experimental
As mentioned by anoter user, soemtimes the whole game will black out until you move a tile, other times some icons for weapons will become extra large and get fixed after a couple of turns, quite annoying but not game breaking. None of these issues happen on the steam deck itself or when forceing Poton Experimental
I had one system hangup where audio worked but all screens did not refresh display, this got fixed after restart and changing to windowed mode
Great game especailly if you are planning to play it on the Steam Deck
![](https://avatars.steamstatic.com/a2d1d9af121e151f5c282553dee52a9ff0508eae_full.jpg)
Game plays very well other than a single annoying glitch that goes away quickly.
Game will ocassionally glitch and the screen will either go almost entirely black or will be covered by what I can only describe as "sprites" (game resources that don't belong). Performing a move will remove the glitch and play can resume normally.
Native, without any problems
![](https://avatars.steamstatic.com/acf67207768cdc5be5f09aca6a9f7830bf27d6f7_full.jpg)
changed Cross to WADS and used rigth trackpad as nativ mouse, rigth trigger > left click