

Works perfectly fine

Black screen after 10 minutes
PROTON_USE_WINED3D=1 %command%
25507.562:00c0:00c4:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3. 25507.563:00c0:0124:err:d3d:wined3d_debug_callback 0x3bd2910: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 25507.564:00c0:0124:err:d3d:wined3d_debug_callback 0x3bd2910: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 25507.568:00c0:0124:err:d3d:wined3d_debug_callback 0x3bd2910: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 25507.573:00c0:0124:err:d3d:wined3d_debug_callback 0x3bd2910: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
25507.714:00c0:00c4:fixme:win:RegisterTouchWindow (0x50060 00000000): stub 25507.731:00c0:0128:fixme:d3d11:wined3d_depth_stencil_view_desc_from_d3d11 Unhandled depth stencil view flags 0x1. 25507.731:00c0:0128:fixme:d3d11:wined3d_depth_stencil_view_desc_from_d3d11 Unhandled depth stencil view flags 0x2. 25507.731:00c0:0128:fixme:d3d11:wined3d_depth_stencil_view_desc_from_d3d11 Unhandled depth stencil view flags 0x3. 25507.731:00c0:0124:fixme:d3d:create_texture_view Depth slice (0-1) not supported. 25509.335:00c0:0124:err:d3d:wined3d_debug_callback 0x3bd2910: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 25509.416:00c0:0124:fixme:d3d:create_texture_view Depth slice (0-1) not supported. 25509.441:00c0:0124:err:d3d:wined3d_debug_callback 0x3bd2910: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
25510.544:00c0:0184:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000002046FD80 25511.228:00c0:0124:err:d3d:wined3d_debug_callback 0x3bd2910: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 25511.431:00c0:0124:err:d3d:wined3d_debug_callback 0x3bd2910: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 25511.447:00c0:0124:err:d3d:wined3d_debug_callback 0x3bd2910: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
25512.840:00c0:0124:err:d3d:wined3d_debug_callback 0x3bd2910: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
25514.981:00c0:0124:err:d3d:wined3d_debug_callback 0x3bd2910: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
25507.562:00c0:00c4:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3. 25507.563:00c0:0124:err:d3d:wined3d_debug_callback 0x3bd2910: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
Works out of the box.
Played with a friend that was on windows. (i was the host) not sure if being the host makes a difference.
Yes a casual gamer would wenjoy, in fact I would even beleive a full on gamer will enjoy it, the ones that no may be the die hards
May be an issue of my hasrdware limitations, game became a little sllow when loading too many enemies
Good support, needs further testing but should be able to launch without any issue via proton