


Game has UI scale option to improve
Low view distance and TAA caused distant objects to flicker. FXAA caused edges to ghost; TSR fixed both of these issues.
Personal settings are 30 FPS cap, 50% resolution scaling, medium texture quality with lighting and shadow quality to high. All other settings are at low or off to keep the frame rate more stable as they don't personally make much of a difference in quality. Low textures are too blurry and lower shadow qualities are either incredibly or slightly noticeable enough. Depth of field and lens flare qualities are preferences at ultra. Game was also too bright in the distance with the system setting brightness on at full; setting brightness to 0.5, gamma to 2.4, and keeping contrast at 1 helped with this issue.