


After a few minutes, there are problems loading the map if the character is moving too fast

Native version runs very well with a couple quirks.
Significant terrain pop-in once I was able to move fast enough - on the mount I could hit a blue void because the ground took so long to load in. This is with textures set to full preload. But it helped (in game options) to use a higher fixed FPS, instead of setting to "Display" refresh rate.
Occasionally the D-pad would act like it was being held down when it was not. Was not a big deal because I only use the D-pad in menus. Disabling Steam Input did not help.

After a few minutes of playing the audio would deteriorate into a white noise generator. Thats why you need to use steam linux runtime. it fixes that.
I'm 6 crystals in with no problems whatsoever.
Native version works beautifully out of the box.
prime-run %command%
On optimus devices, the game defaults to using integrated graphics. With prime-run flag performance similar to windows
Works just as well as it does on my Windows PC. Played through a dungeon and boss fight and noticed no glitches or performance issues.
SDL_AUDIODRIVER=alsa %command%
The game could not launch with audio without setting the launch option SDL_AUDIODRIVER=alsa
If you do not set the launch option SDL_AUDIODRIVER=alsa
, the game will not launch without disabling the audio engine on Linux.