poor and unstable frame rate, wasteful high CPU usage
The game is playable, but for some reason, the game process constantly uses almost 100% of one CPU thread, leading to unnecessary power consumption, especially on the Steam Deck. Additionally, regardless of the Proton version used (9.0-3, 8.0-5, etc.), frame pacing is incorrect, and the frame rate gets locked at around 40fps, regardless of V-Sync settings or whether the game is in windowed or fullscreen mode. Additionally, since this game uses OpenGL for rendering directly, options like PROTON_USE_WINED3D=1 are meaningless.
The game works as intended now. Note that the controls are mapped like in the switch version, so A will cancel and B will accept.
Set TDP to 3 in order to enjoy 60fps with minimum power draw (around 8w total), otherwise it will waste some battery at 12w.
Note that the controls are mapped like in the switch version, so A will cancel and B will accept. Set TDP to 3 in order to enjoy 60fps with minimum power draw (around 8w total), otherwise it will waste some battery at 12w.
Runs great, weird control prompts and quirks due to switch port.
This game is a direct switch port, all button prompts are in then Nintendo layout. While you can change it with a mix of steam input+in game rebinding, you may as well just deal with it.
Game runs at 60fps fine, works good, only issue is just the strange controls and that part has nothing to due with linux/proton stuff.
The game runs at 30fps although gamescope says it's running at 60. Very choppy for a platformer game.
The game runs at 30fps although gamescope says it's running at 60. Very choppy for a platformer game.