
dd
Published
-dx12
Refresh rate / Frame rate limit: 43
TDP Limit: 10
GPU Clock: 1200
~2h 30min
Visual effects: Medium
Display Mode: FullScreen
Frame Rate: Unlocked
Resolution: 1280 x 800
Vsync: Off
Anti-Aliasing: TAA+
Anisotropic Filtering: 16x
Distance Scaling: Medium or High
Texture Quality: High
Car Reflections: Screen
Cloud Quality: Volumetric
Reflection Quality: Low
City Glow Effect: Off
World Shadow Quality: Medium
Ambient Occlusion: SSAO
Bloom: On
Lens Flare: Off
Motion Blur: Off
Depth of Field: Off
Brightness: +2
Contrast: -6
Streetlight Quality: Low
Vehicle Light Quality: Low
(CryoUtillities: Installed)
Refresh Rate: 66
Framerate Limit: 33
Half Rate Shading: On(?)
If Screen Percentage: 90
Graphics
Window Mode: Fullscreen
Resolution: 1280 x 800
Graphics API: DirectX 12
VSync: Off
Motion Blur Intensity: 0.1
Advanced Graphics
Dynamic Resolution: Disabled
Screen Percentage: 90 - 100
Visible Rot: Low
FPS Limit: 60
Depth of Field: Limited
Motion Blur: Low
Volumetric Fog: Low
Ambient Occlusion: Low
Post Processing Quality: High
Textures: Medium
Foliage: Low
Shadows: Medium
Refresh rate / Frame rate limit: 40
TDP Limit: 10
GPU Clock: 1300
Display
Window style: Full Screen
Resolution: 1280x800
V-Sync: Off
Physics simulation synchronisation: High
Graphics
Shadow quality: Medium
Lighting Quality: Medium
Texture quality: Medium
Texture filtering: Very High
Particles: High
Visibility distance: High
Vegetation density: High
Terrain quality: High
Crowd density: Medium
Water Quality: Medium
Post process
SSAO: Low
Reflections: Medium
Bloom: Off
Anti-aliasing: FXAA + TAA
Depth of Field: Off
Color grading: On
Vignette: Off
Sharpen: Medium
Motion Blur: Medium
(CryoUtillities: Installed)