
Cartoon-Dude
Published
The game crash at launch, either native or proton version
symbol lookup error: OneShot/librt.so.1: undefined symbol: __clock_nanosleep, version GLIBC_PRIVATE
Message: game crashed, see crashError.log for details.
type: System.NotImplementedException source: FNA message: Unhandled render state! stackTrace: at Microsoft.Xna.Framework.Graphics.Effect.INTERNAL_applyEffect (System.UInt32 pass) [0x0099d] in <2a509bd9153f43e2a56073000f1bcdc4>:0 at Microsoft.Xna.Framework.Graphics.EffectPass.Apply () [0x0000b] in <2a509bd9153f43e2a56073000f1bcdc4>:0 at Microsoft.Xna.Framework.Graphics.ModelMesh.Draw () [0x0006d] in <2a509bd9153f43e2a56073000f1bcdc4>:0 at SEdge.Graphics.CombinationModel.Draw (Microsoft.Xna.Framework.GameTime gameTime, SEdge.Graphics.Camera cam) [0x001af] in <0d336747fe4440e2aca2a5dd2f4d121e>:0 at Zyrian.Units.DrawableAudioObject.Draw (Microsoft.Xna.Framework.GameTime gameTime, SEdge.Graphics.Camera cam) [0x00021] in <0d336747fe4440e2aca2a5dd2f4d121e>:0 at SEdge.Graphics.GraphicsContainer.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x0012a] in <0d336747fe4440e2aca2a5dd2f4d121e>:0 at SEdge.Screen.GamePlayScreen.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <0d336747fe4440e2aca2a5dd2f4d121e>:0 at SEdge.Screen.ScreenManager.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x0001f] in <0d336747fe4440e2aca2a5dd2f4d121e>:0 at Microsoft.Xna.Framework.Game.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00078] in <2a509bd9153f43e2a56073000f1bcdc4>:0 at SEdge.Common.ZGame.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00011] in <0d336747fe4440e2aca2a5dd2f4d121e>:0 at Microsoft.Xna.Framework.Game.Tick () [0x00262] in <2a509bd9153f43e2a56073000f1bcdc4>:0 at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop (Microsoft.Xna.Framework.Game game) [0x0073b] in <2a509bd9153f43e2a56073000f1bcdc4>:0 at Microsoft.Xna.Framework.Game.Run () [0x0002f] in <2a509bd9153f43e2a56073000f1bcdc4>:0 at Zyrian.Program.Main () [0x00006] in <0d336747fe4440e2aca2a5dd2f4d121e>:0