nijrqw
Published
Blue dots all over the screen when Bloom effect is turned on
OpenGL in the current version of mesa (23.../24.0.0) at least on navi32/33 (AMD RX7600/7700/7800) when the Bloom effect is turned on, graphic artifacts (blue dots/squares) occur.
mesa's issue
Temporary solutions:
0 - Turn off the Bloom effect
1 - Starting the game with a variable (launch option)
AMD_DEBUG=useaco %command%
[The important thing is to write %command% at the end, you can put gamemoderun mangohud between them if you want]
If it doesn't work, start the game via Zink
MESA_LOADER_DRIVER_OVERRIDE=zink
(however, with this method, after the last update, I can not load into the world)
At least in gnome DE you have to wait for the loading to the character select menu without going to other virtual desktops, otherwise the game will launch in the corner on 1/4 screen, with a black screen and incorrect resolution
Mouse input delay, super slow mouse pointer bug
the "smooth camera" parameter in the setting makes the game unplayable, turn it off. (I think HereticHazel wrote about it, I won't say it's FPS drop, more like hard inputlag)
huge fps drop when there are a lot of players in the frame (like on bases), however, this is a problem of the game itself.
From what I've heard, the project uses C++ libraries to speed up java code, the game is generally small in terms of player count, so a native version is unlikely.