
aardvark
Published
Great game. Runs great apart from the very occasional crash.
very occasionally crashes.
PROTON_NO_FSYNC=1 gamemoderun %COMMAND% -windowed
Game controller configuration was not used instead desktop configuration was used in game. Workaround is to set wanted config in Steam > Settings > Controller > Desktop Configuration.
No sability issues once the game loaded, but the game fails to start more often than not, sometimes loader popup doesn't appear, or game window doesn't appear after popup, or most often game window appears but is black and then nothing happens. Also when exiting the game it keeps running in the background somewhere and I have to close within Steam.
Currently tinkering is required to make game playable.
It seems a major downgrade on the original in terms of performance, stability and bugs, with very moderate improvements in level of detail.
Triangles getting drawn at oblique angles all over the screen at various places in the first 30m.
Non-transferable saves from non-remastered edition. Same as windows.
Typical stuttering from Unreal Engine each time it tries to load something in.
Go with the original.
Loaded existing save from native client which constantly crashed and ran smoothly as for 2 hours. Slight screen tearing was fixed by vsync.
This game was unplayable on native, constant glitches and crashes to the point that it was impossible to continue without a crash preventing progress. The game plays MUCH better with proton.
PULSE_LATENCY_MSEC=90 DXVK_FRAME_RATE= DXVK_ASYNC=0 DXVK_HDR=1 WINEFSYNC=1 PROTON_NO_ESYNC=0 PROTON_NO_FSYNC=0 MANGOHUD=1 gamemoderun gamescope -f -W 3840 -H 2160 --hdr-enabled --force-grab-cursor -- %COMMAND% -dx12
Startup videos wouldn't play without extra steps
Couldn't turn around without hitting an edge in gamescope without option --force-grab-cursor
Run the following script in pacific drive movies folder to fix the intro videos so that they play.
~/.local/share/Steam/steamapps/common/Pacific Drive/PenDriverPro/Content/Movies
#!/usr/bin/bash
die () { echo -e "$*" >&2; exit -1; }
for FILE in *.mp4; do
ffmpeg -i "$FILE" -vcodec libx264 -crf 18 output.mp4 || die "Error running ffmpeg for $FILE"
mv output.mp4 "$FILE" || die "Error replacing $FILE"
chmod 755 "$FILE" || die "Error setting permissions on $FILE"
done
Apart from green texture instead of mirror / projector film problem the game is perfectly playable.
Green texture instead of mirror image and also instead of projector image
There are occasional mild framerate dips that I suspect wouldn't be present on windows.
PIPEWIRE_LATENCY=256/48000 PROTON_ENABLE_AMD_AGS=1 MANGOHUD=1 gamemoderun perl -E 'my @a = @ARGV; for (@a) { s/launcher.exe$/tlou-i.exe/ } exec @a;' %COMMAND%
I had a lot of problems getting the sound not to severely crackle. Setting in-game audio latency to Medium seemed to help. I however only fixed it by making changes to my system wide pipewire config (/etc/pipewire/pipewire.conf). The biggest change came from setting:
context.modules = {
{
name = libpipewire-module-rt
args = {
nice.level = -15 # <---- THIS
}
flags = [ ifexists nofail ]
}
}
I also added the following config for my soundcard, which supports 44100 and 48000 bitrates (/etc/pipewire/pipewire.conf.d/20-bitrates.conf):
context.properties = {
default.clock.rate = 48000
default.clock.allowed-rates = [ 44100, 48000 ]
default.clock.quantum = 1024
default.clock.min-quantum = 32
default.clock.max-quantum = 8192
default.clock.quantum-limit = 8192
default.video.width = 640
default.video.height = 480
default.video.rate.num = 25
default.video.rate.denom = 1
}
The crackling before I fixed it was bad enough to make the game unplayable, and spoiled a couple of character moments in the early game where I still hadn't fixed it.
white lines where textures didn't meet, sometimes textures didn't load in time and the was just white for a second, strange rainbow-ish colours on occasion normally when flashlight was in use.
Multiple crashes on of which completely crashed my display server (wayland), and problems starting the game after a crash without a reboot.
The game would not show mangohud when run with the launcher. I had to tweak the launch command to instead run "tlou-i.exe".
Struggled to maintain 120 FPS in all areas at 4k on max settings, but using FSR 2 with a small upscale and limiting FPS to 90 runs well.
DXVK_FRAME_RATE=90 MANGOHUD=1 gamemoderun %COMMAND%
Played with a Dual Shock 4 controller
MANGOHUD=1 gamemoderun %COMMAND%
Missing videos
Framerates drop from limit of 120 FPS to 20 FPS when holding mele or landing a jump
Looks like it needs some work to work well with proton
MANGOHUD=1 gamemoderun %COMMAND%
videos do not play, you just get a test patern
FPS issues if Controller rumble is enabled and a controller is detected
framerate drops to 20 FPS when using melee or jumping, but disabling Controller Rumble in Accesibility Option fixes it
shame that videos are missing but the rest seems to run well enough once Controller Rumble is disabled