
Iazu
Published
After using GE-Proton7-31 or Experimental it ran great. Locked 60fps through the entire demo.
Standard Unity Launcher. Requires mouse input to click "play". Could not find a way to skip it.
Graphical setting are very barebones, even in the configuration file. Game is capped at 60fps. No Obvious way to uncap it.
Runs fine on the Deck as-is. if using windowed mode you can set the scaling multiplier or set it to 1x in the game's options and use the Deck's scaling (I used integer with pixel scaling)
Had to tweak trackpad sensitivity a little to make it feel right.
Game crashed with a vertex shader error on initial startup. Changed to GE-Proton7-31 and it performed a DirectX install then proceeded to freeze upon launch. After force closing and relaunching it ran perfectly though. Without Vsync was getting an almost locked 300fps.
Mouse control is needed at first to navigate to the menu where you can enable the gamepad. After that you can navigate the menus with the thumbsticks and/or trackpads, whichever you prefer.
Menu text and item pickup text were very small.
Limited framerate to 30fps via the performance overlay. Without it the fps fluctuated wildly. Dropped down to sub 30 in a few spots.
Locked 60fps on Ultra with Vsync at native resolution. Without Vsync regularly hits 100fps+. No crashes or any other issues. Ran on the most current Proton as of this writing. 7.0-4.
Also required no additional tinkering to get Reshade working. Use the 64-bit verison for DX11.
Game defaults to windowed which displays in a small area ni the center of the screen. Using either "fullscreen" or "borderless fullscreen" in the options menu remedies this and fills the display.
Set in-game framerate cap to 60
For anyone wanting to use the RERevFix mod to increase the FOV, you'll have to rename it's xinput1_3.dll to msacm32.dll and include it in the launch options with...
WINEDLLOVERRIDES="msacm32=n,b" %command%
Otherwise the xinput1_3.dll will interfere with Steam input and not recognize the controls.
Changed bindings to match what the game needed.