
Lola
Published
gamemoderun $(eval $(echo "%command% -USEALLAVAILABLECORES" | sed -E "s~/Launcher/FuncomLauncher.exe'~/ConanSandbox/Binaries/Win64/ConanSandbox.exe'~g"))
The vegetation setting might need to be lowered when running midnight grove, if you notice a dip in there just drop that setting first.
Not linux related, but the game engine makes you slide all over the place when running above 60 fps, it helps locking it to 120 for most areas but you will still slide around in dungeons and areas near the edges of the map.
Multiplayer experience on a private dedicated server was very smooth. Mods were easy to add after the initial struggle of figuring out how to get them working on a linux server.
The game runs great out of the box, just make sure to run it through GE or Proton because of the unity audio bug!
gamemoderun %command%
Standard unity missing audio issue, just like in native valheim, I ended up switching to GE and then audio selects the proper default channel.
After about 6 hours of gaming, there seems to have been a memory leak that dropped me down from 150fps to 20fps and made my entire PC sluggish and almost unresponsive.
Given the game is made in unity and plays audio over the wrong channel, it's best to play this through GE or Proton instead. The memory leak issue seems to be new, as I've only had it after the lastest hotfix and it's run perfectly fine during the other 53.6 hours in total played.
Disconnected with 'TEXT_RES_DISCONNECT_REASON_047(47)'.
Might be EAC-related as it worked flawlessly from the 19th through the 22nd before I left around noon CET. I haven't been able to get in since :(
I can open the game, select 'Enter' then 'Start Game' on the character selection screen. Immediately after, it disconnects with 'TEXT_RES_DISCONNECT_REASON_047(47)'.
Additionally, I tried again just now, got in for a few seconds just to get disconnected with a WorldServer connection error, followed by more of the 47 error.