
Danteska
Published
FMVs use a low quality audio codec
Not sure if working as intended, but although the game allows you to manually save your progress, it will only save it to your current mission. When you load, you will start from the mission beginning (and not from where you had advanced if you did, for example), with all red/blue gems that you had found (if any), with the yellow gems spent (if any) and no monsters dead (if you killed any).
(Please note that this is for DMC1 only, as it's the first game of this collection and the one that I tried first)
The game's FMVs are no longer flipped vertically and can now be watched without having to enable any Proton (be it GE, Experimental or 8.0.3+). In fact, doing so will cause a green screen when an FMV is supposed to be played and after a few seconds it will be skipped. Click on "delete proton files" if this happened to you and just play the game normally with no tinkering. DO NOT use the ffmpeg mod/workaround.
The game's Anisotropic Filtering is limited to 4x. This means that any walls and ground will look blurry when viewed at an angle. You can go (in desktop mode) to the directory where dmc1.exe is and create a text file (rename it to dxvk.conf), include a line in it called "d3d11.samplerAnisotropy = 16" (without the quotes) and the textures will look a lot sharper, as it will force AF 16x with no performance loss.
I'm so far at Mission 6 and the game hasn't crashed once. I saw a comment stating that it starts crashing on Mission 14, but it could be outdated.