
Architector #4
Published
One simple tweak was needed, but otherwise everything works great.
There were some depth buffer issues, resulting in quite weird mashups where stuff far away would appear infront of stuff close to the view. Another report's suggestion fixed it though: open console with ~
, and then run command gap_iDepthBits=24
and then command ApplyVideoMode()
and that fixes it completely.
The game seems to spawn 2 windows and acts weird on losing/gaining focus, but overall if you choose the right window and fullscreen it manually via your desktop environment shortcut, everything is fine.
One graphics tweak was needed, but otherwise everything is great.
There were some depth buffer issues, resulting in quite weird mashups where stuff far away would appear infront of stuff close to the view. Another report's suggestion fixed it though: open console with ~, and then run command gap_iDepthBits=24 and then command ApplyVideoMode() and that fixes it completely.
Fullscreen can get wonky by itself. But if you activate both "FULLSCREEN" and "NO BORDERS", fullscreen works perfectly.