
Roamin
Published
Rockstar Launcher Denied
SteamDeck=1 %command%
I was able to get the game to boot only once. Even a complete uninstall and default boot settings couldn't save it. The Rockstar Launcher is the problem.
WINEDLLOVERRIDES="dsound=n,b" DXVK_FRAME_RATE=60 %command%
V-sync needs to be enabled in the prefix's option.ini in documents/my games or tearing occurs. Proton 9.0 will break performance on x11 with stuttering.
Controller input will double and break bindings if Proton GE is used.
Didn't try in Proton 8 online yet, but before Proton 9 broke, it was flawless.
It just werks... for now... until it breaks again
PROTON_FORCE_LARGE_ADDRESS_AWARE=1 LD_PRELOAD="" vblank_mode=0 DXVK_FRAME_RATE=60 gamemoderun %command%
V-sync is odd on X11 hence all the framerate command arguments.
Adding and removing mods can break saves.
The preload command argument is mandatory for me. If it's not used, the game stutters when steam overlay is disabled after an hour.
Be careful with heap replacement. It's a contributing factor for most crashes.
Naturally, this is on an Nvidia setup.
It's fun to mod, and luckily, MO2 is a really good modding tool even on Linux despite it's inability to run external plugins.
PROTON_USE_WINED3D=1 gamemoderun %command%
Display Tweaks Mod for V-sync=1 EnableTearing=1 in INI for no tearing in Mint. Protontricks for Winecfg for font DPI change in size at 4k.
Audio volume could not be adjusted in the Prefs INI beyond 1.0 and it was too low volume. No known workaround.
If anyone knows how to fix texture explosions of grass in certain cells, let me know in a future post please. Only certain tinkering in DisplayTweaks mitigated some of it. Even DynDOLOD with Grass Cache LOD enabled didn't fix it with Large Reference Workarounds. If you use TexGenx64, be sure to change BC7 to BC3 since Linux Mint can't create BC7 textures in DynDOLOD, and TexConv will crash with an OS error.
V-sync together with no screen tearing enabled in Display Tweaks actually caused screen tear. Turn EnableTearing on. MO2 needed a windows executable to run extra plugins and Linux MO2 doesn't have a way to run PyScripts. You'd need to redirect a Windows MO2's paths to your Skyrim MO2 paths to use Autocleaner and Grass Precache.
Mod compatability often couldn't be introduced mid-session and required a fresh character.
Again, DynDOLOD will only generate LODs if you change the default BC7 tick boxes in TexGenx64 to BC3 or lower. My Linux couldn't generate BC7 textures, and I haven't found many users asside from me having success with it in my searches.
PROTON_NO_FSYNC=1 vblank_mode=0 gamemoderun %command%
DisplayTweaks Mod (No V-sync and Tearing Enabled in INI), ProtonTricks for Winecfg to change font size for 4k Monitors
Same as before
It turns out NVidia driver 535 is responsible for grass Vertex Explosions in certain cells. Upgrading to the most recent driver fixes it, but in my case, it breaks any game needing OpenGL support.
Same as before