
any1th3r3
Published
Ran the Ubisoft Connect version of the game. Extremely few noticeable shader compilation stutters. Game runs at a locked 30 FPS.
RADV_PERFTEST=gpl %command% "uplay://launch/3539/0"
TDP set to 9W
UPlay login window
Text is a bit small
Exact graphical settings (based on DF's optimized settings for Odyssey):
- Resolution: 1280x800
- Resolution Modifier: 100%
- FOV: 100/115
- FPS Limit: Off (using SteamOS's 60Hz/30 FPS limit instead, you might want to use in-game limit to alleviate some of the input lag)
- Anti-Aliasing: Adaptive
- Dynamic Resolution: 30 FPS (comes from AA Adaptive)
- Shadows: High
- Environment Details: High
- Texture Detail: High
- Tessellation: Very High
- Terrain: High
- Clutter: Very High
- Fog: Very High
- Water: Very High
- SSR: High
- Volumetric Clouds: On
- Texture Detail: High
- Character: Ultra High
- AO: High
- DoF: On
Great experience throughout, provided you don't mind the input lag. Typical power consumption around 18.5W with 70% brightness. I highly recommend lowering the TDP manually (9W), otherwise the game will clog the GPU/GPU for no apparent reason (even when locked at 30 FPS).
+g_skipintro 1
Had to use decky plugin PowerTools to disable SMT and pin GPU frequency to 1600MHz.
Selaco plays very well once tweaked further - it already has default Steam Deck presets, but those don't make it to a full 60 fps experience.
I had to disable SMT and lock the GPU frequency to 1600MHz to get it to a consistent 60 (albeit not locked, frametime spikes still occur, seemingly game engine related). 90 fps is not achievable since it drops too frequently.
Power draw is in the 12-13W range afaict on a SD OLED.
Crashes within first minute of gameplay
gamemoderun mangohud %command%
Hard crash (PC becomes completely unresponsive, I have to forcefully shut it down) after a few seconds to a minute of gameplay. I've tried multiple versions of Proton (GE, Experimental, etc), same result.