

DXVK_FRAME_RATE=60 %command%
The framerate lock issue is a game bug that can be fixed by locking the game's framerate. There are a few different ways to do this, but using DXVK as described is one way. Forcing vsync using a DXVK config file is no longer required as DXVK now has the mentioned environment variable.
The game's logic is tied to its framerate which is always expected to be 60fps. On Windows, this is locked properly but it is not on Linux. To fix it, you need to do the following:
Custom dxvk.conf
file - Create a file called dxvk.conf
file in the directory with the game's EXE, which is the default directory when you browse the game files. Inside that file, add the following line to lock the game to 60fps: dxgi.syncInterval = 1
This tells DXVK to force vsync. If you don't know, DXVK is a layer of Proton that converts Windows graphics calls (Direct3D) into Vulkan. You can learn more about dxvk.conf
and all of its parameters on the GitHub for DXVK.
As long as you have the file with the line specified, this game will work on every version of Proton that I have tested from at least 4.2-9 and up.
- Tested with a Steam Controller
- Tested with a third-party Nintendo Switch Pro Controller
- Played up to Level 6 and also tried out the Level Editor. No crashes or bugs so far
The game's logic is linked to the framerate. To limit this to 60fps, create a file called dxvk.conf
in the directory with the game's EXE (browse local files, it's the default directory). Add the following line: dxgi.syncInterval = 1
. For more information on DXVK configuration files, see here.
Tested with a Steam Controller. Works fine!
Set dxvk.conf
file in the game's EXE directory with the line dxgi.syncInterval=1
. See this guide or previous reports for more detailed instructions: https://steamcommunity.com/sharedfiles/filedetails/?id=1907165410
Tested with Steam Controller and it worked great. Remote Play worked as well!
I used a custom dxvk.conf
file in order to lock the game to 60fps. This is apparently an issue on Windows too if the monitor's refresh rate is more than 60hz, although the developer has stated otherwise on the Steam discussions. As the game was made in GameMaker, this seems to be an engine limitation.
To lock the game at 60fps:
- Open the install folder for the game (this can be done in the new UI by clicking the settings wheel button -> Manage -> Browse Local Files)
- Create an empty text file in this directory (the EXE should be located in this directory too) and name it "dxvk.conf"
- You can see a full
dxvk.conf
file here, however only the following line is needed:dxgi.syncInterval = 1
- Profit!
Gothicc Breaker will now be locked at 60fps!
A few extra notes:
The patch for this game works! Go to this directory (
steamapps/compatdata/819230/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gothicc_Breaker/
) based on where your Steam library folder is, and modify the given file calledCENSORED.txt
from sayingtrue
tofalse
, just like you would on Windows. The reason I make reference to this here explicitly is to not only show that the patch works, but also to give you the directory to find and enable the patch!I can't verify if the controller is actually detected as a controller. The Steam API says that it is as I get the notification in the bottom right, however as there are no controller prompts it's hard to tell if it's detected as a controller or just mapped to my keyboard and mouse.
I can't use the analogue stick to navigate the menu with my Steam Controller, I have to use the D-Pad. However, I can use the analogue stick in game no problem! Perhaps the game is just mapped that way, as I never used a controller on Windows for this game. Either way, it is perfectly usable and I found no issues whatsoever.

Game runs too fast again. D9VK causes the girls not to show up in the background. Couldn't get libstrangle to work with this game. If you could limit the FPS to 60, I imagine the game would work fine.

The speed issue seems to have been fixed. The game now works perfectly.

Still has the speed issue. Outside of this, perfect compatibility.

The game runs, all levels are playable as is the level editor. Unfortunately, the movement speed of everything is too fast. Exceptionally fast. This could be a general game bug as I have no tested on Windows 10, but in my previous tests of just using WINE and Steam it did not have this problem.