
the game periofically freezes/crashes after alabasta not sure why
i tried experimental but had the same results not sure if its the game hardware or app at this point.
I had a few situation where my PS5 Controller was connected and worked, but M&KB info was shown in the game.
The game runs perfectly at 720p with Medium/High details at 40FPS/40Hz with slight frame rate dips or at 30FPS without any dips.
Test on Steam Deck with SteamOS 3.4.4 (Beta)
DTP 10
Proton Experimental
I get some micro lags when i'm moving on the map. I would say there is one every minute in average, but its usually no longer than 0.1s and it works fine in battle and cinematic so it's not a big deal.
Without or with the others versions of Proton that I tried, the game felt a bit more laggy, and more important, the sound was kind of broken (cut frequently for about 1s like twice a minute). Proton Experimental completely fix the sound problem but still having small(er?) lags
Game runs at around 10.5w - 11.5w at low/medium/high settings with the framerate limited.
Deck Settings:
- Refresh Rate: 40
- Framerate Limit: 40
In-Game Settings:
- Frame-Rate: 30 fps
- V-Sync: ON
FPS Dips when cutscenes changes to a new scene.
Great game. Little to no problems. A few sub 30 dips in fps (2 to be exact) but other than that, running flawlessly.
There were 1 or 2 slight dips in framerate but I've been at a st
Fun game so far. Interesting premise. It looks great and is running well on the Steam Deck.
go in setting make sure set everything medium setting and put game in window mode then play 60fps with full 800p screen

Set TDP to 10 watts
I noticed setting the screen refresh to anything other than 60 caused the game to feel sluggish even if the FPS was able to keep up.