

One of the few games that runs perfectly out of the box.


The game simply crashed. I am not well versed in linux yet, so I tried disabling esync, d3D11 and using wine D3D11 but dont know if I did it right. Got a crashed message which is the following:
java.lang.IllegalArgumentException: no uniform with name 'u_projTrans' in shader at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:308) at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:298) at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformMatrix(ShaderProgram.java:528) at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformMatrix(ShaderProgram.java:519) at com.badlogic.gdx.graphics.g2d.SpriteBatch.setupMatrices(SpriteBatch.java:1067) at com.badlogic.gdx.graphics.g2d.SpriteBatch.begin(SpriteBatch.java:177) at com.drakelinglabs.ironarmada.client.screens.LoadingScreen.drawLoadingBar(LoadingScreen.java:86) at com.drakelinglabs.ironarmada.client.screens.LoadingScreen.onRender(LoadingScreen.java:81) at com.drakelinglabs.ironarmada.client.screens.IAScreen.render(IAScreen.java:90) at com.drakelinglabs.ironarmada.client.app.IAGame.render(IAGame.java:214) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:392) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:137) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.(Lwjgl3Application.java:111) at com.drakelinglabs.ironarmada.client.app.GdxAppStarter$tryRunApp$1.(GdxAppStarter.kt:82) at com.drakelinglabs.ironarmada.client.app.GdxAppStarter.tryRunApp(GdxAppStarter.kt:82) at com.drakelinglabs.ironarmada.client.app.GdxAppStarter.run(GdxAppStarter.kt:65) at com.drakelinglabs.ironarmada.client.Main.main(Main.java:125)
