


Initially encountered a strange issue on Steam OS 3.5 where the game would launch with errant rainbow colorization to all graphics. Uninstalling and reinstalling fixed the issue
Ran perfectly, as far as SFV online goes. Would recommend external ethernet dongle for improved performance for both you and your opponent
Second controller connected fine, no issues
doesn't load maybe once ouf of 10 times. takes a while for the game to load and run. but once it loads, runs great.
If playing the first time, you have to create an ID which requires an external keyboard OR having to use the Steam button + X to bring up a keyboard.
Ran with Max settings. The 8BitDo Ultimate Wireless 2.4G and NEOGEO Arcade Stick Pro worked out of the box. On the Arcade Stick Pro, setting the switch on the side to 2 will register it as an Xbox 360 controller.
It could crash randomly after any match, sometimes when loading match. I managed to get trough SF5 arcade run and it crashed when uploading score.
The matches worked perfect, but after each match you risk a crash. I cannot reccomend when you crash the game after 9 out of 10 matches.
Menu text and character select text can be very small and difficult to read.
Although Street Fighter V does have inherent input delay, the game feels especially sluggish on the Steam Deck.
Relatively frequent hard stutters alongside improper frame pacing.
The hard stutters caused some mid-match awkwardness but otherwise the experience was solid.
This report was made with several hours of offline play on a variety of stages and several different characters. Different graphics settings were also used to attempt minimizing stutters. (Most used graphics settings: Medium with 100% resolution scaling, Medium with 71% resolution scaling, and Medium with 60% resolution scaling)
Not a lot of testing here, but one one stage (christmas street one), there is a weird lighting artifact on the christmas tree when jumping, may be others.
usually quick intermittent slow downs in games can be said to be a slight performance problem, but in fighting games, intermittent frame drops can be killer, and it is abundant in this game. Online will be unplayable for the other person, playing even in training mode on training stage results in random frame drops every 3 minutes or so, which are quick but very noticable. If the frame drops weren't present, it would be perfect.
As the previous reporter indicated, fighting games need to be 60 fps locked, otherwise it is not going to work. Frame drops here are quick but consistent, which ruins the experience, and will break online for the other player involved. If these are addressed, I believe this can be deemed Gold