

PROTON_USE_WINED3D11=1 %command%
Although it opens and works for the most part, the properties of the objects are can be changed and saved. So when trying to add a different name or even add a key to open a port, the program does not save. Regardless of the proton version used or GE.
PROTON_USE_WINED3D11=1 %command%
Opens and works well with " PROTON_USE_WINED3D11=1 %command% "
I was able to launch it and trying out the map builder tools worked. Saving project file and opening them also works. There is some flickering when hovering over options but its usable. If somehow it is not able to activate DX 11, launching it without the option and then launching with the option fixes it.
Says Running for a second then stops. Nothing

The main window popped up, but I got this error: Runtime Error: 0 : D3D11CreateDeviceAndSwapChain = E_FAIL () I tried using Wine D3d11, but it did not work.

The main window opens, but nothing works. An error message pops up regularly saying "Runtime Error: {} : Cannot initialize DirectX 11 ()". I tried disabling Esync, D3d11, and using Wine D3d11, but none of that helped.


D3D11CreateDeviceAndSwapChain = EFAIL()
