


Used settings from https://github.com/JustPlainGarak/star-trek-resurgence-steam-deck
Tricorder text is sometimes really blurry

I've tuned the settings for the game in a config file in the Proton prefix. I've got the game running at a stable 30 FPS with occasional dips that I believe I can attribute to the UE4 engine itself. I've published my config file and instructions for changing yours on Github.
At first launch, the game asks to install a pre-requisite. Simply run through the installer like you would on any other computer.

I had to click install on a visual studio popup
It ran on steamdeck. It was a little slow for some of the cut scenes (15 fps) but was playable out of the box.

While badly optimized, the story and audio is where it counts - which is mostly unaffected
Limit refresh rate to 60hz.
Consistent frame drops down to < 8fps during background-loading, typical peak frame rate is around 42fps - average around 24fps. Viewing more complex scenes contributes to significant input lag.
CPU usage is under 80%, while the GPU is pegged at 100%.
This report is from the demo version (which may be missing some optimizations). The developers have noted that a new patch is on the way to help with performace optimizations. Some users report needing a RTX 3080 to run this game at it's locked 60fps (this is a PC port).
The developers have also noted that they expect Stream to give this game a "playable" rating (no rating at the time of this report).
All this being said, I do plan on purchasing this game - likely after a few patches to optimize and patch bugs.

This game just came out today so I may update this report later. But I wanted to report that at least the game does load and is playable on deck.