


need FSR to run properly
sometimes afercertain missions, you cant move
overall fine experience, bad battery life, FSR recommended

audio is out of sync during some cutscenes
cutscenes are incredibly choppy

Install dependencies from downloaded files using protontricks (quacked)
Turn off controller, only steam deck input should be enabled
FPS drops in cut scenes
Sometimes the game gets stuck in one condition and doesnt continue the mission
Disappearing environment

The game runs at around 45 FPS, but I suggest locking it at 30 FPS for better visual quality. To hit 45 FPS, you’d need to disable everything, including shadows, which makes the game look REALLY bad. I recommend locking it at 30 FPS with FSR3 enabled, medium textures, 4x AA, low shadows, and the rest set to low or off. Don’t forget to adjust sharpness to a level you find most comfortable.

very low graphics settings
Stuttered and cause my steam deck to get too hot to hold comfortably in the opening cutscene
At the time of writing the game regularly crashes which forces me to restart the Steam Deck.

it depends if they are bothered by frame drops, i have fps locked at 45 fps, low quality, frame gen,fsr 3.1 on
Frame drops from 45 fps to 25 fps but happened more often in cut scenes

It's felt basically seamless so far. 45FPS with slight drops in intense scenes on my OLED.
Limited FR through the QAM to 45, turned on FSRFG, lowered settings, locked GPU clock.
Audio popped in and out during the "catch me up" pre-game, wasn't an issue in gameplay.
Some textures of in-universe art (such as small adverts) were distractingly low quality.
Right as I was stopping playing, having cleared the tutorial boss fight and first couple of missions, I went to save and the game got very slow, like 1-3 SPF (yes I typed that out correctly). Not sure if that is going to be a memleak issue going forward.

Runs like ass at the start but quickly improves to holding 30FPS most of the time
I don't see any problems with it. Looking forward to see community settings
All low settings, far 3.1 to dynamic scale set to 60 and frame gen then lock the refresh rate to 50 and force 1500 MHz GPU clock

Audio in the "recap" cutcene would frequently and consistantly stutter.
During cutscenes on low graphics settings, models would A-pose, be out of position of where they're meant to be, and the camera would often not follow where it was meant to be.
Fight sequences suffered with occasional stutters, and cutscenes were worse. The "recap" cutscene had a lot of audio stuttering, coming consistantly every 1.5-ish seconds when the Steam Deck was capped at 40FPS (where the first Spider-Man game and Miles Morales would usually sit).
This was tested on the Steam Deck OLED with Steam's recommended Proton settings. Until Sony/Insomniac release a patch to improve performance on the SD, I wouldn't recommend picking this up just yet.

you could drop it down to 10 Watts.
Perfomance is kinda iffy.