


Works really well using either renderer.
The game ships with both a DX11 and DX12 renderer. In my experience, both of these work fine, and I experienced no issues with either of them. I didn't do any detailed performance analysis between them, because the game performed well for me with DX12, and that's the one I did most of my playthrough with.
If you select the DX12 renderer, you have the option of enabling ray-tracing in the graphics menu. I'm not convinced this option works however, as I didn't immediately notice the effect. I think it's meant to provide ray-traced reflections, but it was hard to notice. I think this option does not actually work on Linux. From what I've read, people generally comment that this is a very performance-intensive option with little graphical gain, so I'd just leave it disabled either way.
I played through the entire game with mouse and keyboard (considering this is a real-time with pause game). The game accomodates this fairly well, but the cursor seemed to have a capped framerate or was software based, which gave it a ghosting effect when moving fast across the screen. This is rather annoying, but definitely not a deal breaker.

No Fuss At All (demo)
No problems whatsoever with the demo.
40hz, low shadows, high AA, medium everything else. TDP limited until 40hz was always stable.
Just an update to my previous review. Hopped back on this title and seems since Oct 22 it's had steam cloud saves that it lacked at launch, no patch notes or announcment was made. So yeah bascially a 'Verified' game. Install and play. Enjoy!
No steam cloud saving, added /steamapps/compatdata/1399080/pfx/drive_c/Users//Documents/my games/DFC/Steam/ to my Syncthing folders to sync saves with my Windows PC.
Limit 40fps/hz, in game FSR Ultra Quality, High TAA and Medium for all other settings. Holds a rock solid 40fps and 10 watts in the hub area with 11-12 in cut scene and battle. Around 4 hours on a full charge, satisfies my SRPG mobile needs.
No Steam cloud saves: Use Syncthing to keep progress across multiple PCs.
Saves located in Steam-folder/steamapps/compatdata/1399080/pfx/drive_c/Users/User Name/Documents/my games/DFC/Steam/steam ID
Lack of native steam cloud saves is a disappointment. But easy enough to work around via Syncthing to keep my progress across Desktop and Steam Deck. The game itself is perfect on Deck and anyone that would enjoy this game would enjoy it on the Steam Deck as well.

This report concerns the Demo.
Runs extremely well, with rather high visual fidelity and good performance (see recommended settings below). Gameplay runs at a steady 60fps, without any hitches, while in-engine cutscenes run at a fluctuating framerat, with an average around 40fps, but likewise looks smooth.
A word about the in-engine cutscenes. Ironically, the Highest setting in the Post-processing option implements - among many other things - motion blur, in said cutscenes, that keeps uneven frame-pacing and dips from spoiling the scenes. Tuning the Post-processing down is actually detrimental in perceived smoothness of performance in the cutscenes.
I found that the following in-game graphics settings yielded the best balance in performance and visual fidelity across both gameplay and in-engine cut-scenes:
- Resolution: 1280x720
- Screen Mode: Windowed
- FPS: 60
- VSync: On
- Textures: High
- Foliage: Highest
- Post-processing: Highest
- Anti-aliasing Type: Temporal AA
- Anti-aliasing: High
- Shadows: Medium
- HDR: Off
- Ray Tracing: Off
- FSR: Quality

Gameplay is fine (medium-high details with native FSR, stable 40FPS), but some cutscenes run at around 20FPS.
This is a report for the demo version.