


Runs pretty great and is very customizable for battery life and performance. Just some hicups in frames/frame pacing and UI Navigaiton.
Messed with the ingame settings that were provided.
The first login screen sort of bugs out sometimes but was able to start the game using regular controls after moving the control stick a bit.
Fullscreen stretches the image to fit the Steam Deck screen but windows makes it 16:9
When going between menus the ingame cursor would not respond or show up, I'd have to get an external mouse or use mouse mode (through Steam input) to get it back to normal.
Overal the game runs well but going off the in game performance overlay, the game doesn't stay at 60fps all the time. It drops 1-2 frames every so often, maybe because of shaders (or maybe my SD Card) cause it seems to happen regardless of what I change for the graphical settings. Going of the Steam OS performance Overlay it sometimes matches the 1-2 frame dips but sometimes it reports a flat 60fps while the ingame says 58-59.
The frame issue might just be me and my monitor or my SD Card but it's consistant no matter what I change in the game's graphical settings. I did play it mostly poratably and I still sort of noticed it but I didn't change the graphic settings then.
nongcc.setting fix
Seems working out of the box ... what expect more of than ? :p

As long as you do not want to use a Nintendo Gamecube or Steam Controller, you will be pleased with this game
Open Alpha accidentally pushed a non existent "linux" version, there is no linux version (at least not now, not sure if devs will make one later) so you need to force the game to run in proton (go to properties and force a specific version of proton in the compatibility section) NOTE: you only need to do the above if you are told the game is missing an executable.
The game also requires you to turn off its custom Nintendo Gamecube Controller support, as it breaks the game in proton (devs added this as a workaround for us linux users).
- Go to the Local Files tab and browse the game files.
- Create an empty file and name it
nogcc.setting
- Start the game (using proton) from steam
Only
the steam controller had issues.
xbox360/xbone, PS3/PS4, etc controllers worked fine and had no issues
Disclaimer: all controllers tested in wireless mode

The fix mentioned below works. Just create a blank text file in the installation folder and rename it to "nogcc.setting".
Game crashes on launch unless "nogcc.setting" is present in the same folder as "Rushdown Revolt.exe".
Crashes on startup. I could not find any reference to what that other report mentions as far as applying a fix.

You must tell the game to not load their GameCube Controller library to avoid crashing, see the customizations for how to do that.
The developers use a libusb library for C# (in order to make GameCube controllers work) that is not compatible with Proton/Wine, they have made an option to disable it by making a file named "nogcc.setting" and place it inside the game folder (the one that contains UnityPlayer.dll) They might make it into a launch parameter in the future
The game (in earlier pre-alpha stages) has been hit and miss if it worked in proton/wine for people on different systems, our small linux community has not been able to nail down why, but it might be because of some missing packages, drivers or minor configuration differences between distributions. I have personally not been able to reproduce the issue on my 4 test machines.