


Game runs fine at 45 fps, and I imagine even 60 if I hadn't limited it to conserve battery There's occasional slowdowns but I've been informed that is just a matter of unreal's shader compilation. Battery drain does increase noticibly in combat scenarios, but typically eases back down in platforming segments.

Works out of the box on AMD and my Steam Deck. Does not currently work for Intel Arc with i915 or Xe KMD.
Runs with anything other than Arc
Game had a few quirks at the beginning for linux speficially, but the devs quickly patched them in a few days after release, plays great

only issue: the keyboard UI was "blank", so I add to open a playthrough on the side during the tutorial (to know which key does what)
Works great out of the box. No tinkering or launch options necessary.

The game works out of the box capped at 30 fps on steam deck w/ very high settings. 5 hours in no issues. Sometimes stutters during cutscene
some stutter may happen when game loads between locations
Can be played and enjoyed out-of-the box on steam deck, no tinkering required

Slight jitters go away after a while. Maybe a shaders preload thing?
Might be due to my window manager, but I don't have this problem with other games: the canvas started out much bigger than my screen, but minimizing and then going fullscreen again got it to fit perfectly.
some jitters