KM
Published
Only has audio when loaded in Direct X 9 mode.
Works with the new Proton Experimental. Minor graphical and audio bugs but outside of that it runs 100%.
You lose your sound when you alt-tab.
DX9 mode will have a large amount of missing textures in some levels. DX11 mode can be played with sound by using the -subwindow launch option.
You lose your sound when you alt-tab.
Has white boxes over each tile of the screen, basically making the game unplayable as you can't read anything at all.
Will not launch into fullscreen. Can't change it to fullscreen after it's been launched either.
With Direct X 11 set to on, the game is pretty slow to the point it's unplayable with my hardware.
You can now get into the game with Glorious Eggroll's 5.6-1 custom Proton build.
You can view movies, but most don't have sound. You can do everything else until it comes to a fight, once you reach the "Now Loading" screen it hangs.
Have to use some keyboard to controller feature to use a DS4.
If you play for too long the game will slow down. You just need to restart the game and it's back to normal.
Will crash sometimes when selling/giving items. Seems to be the same items every time, but never for both selling and giving.
Works almost perfectly after adding DXVK 1.0. Has some audio sync issues during some cut-scenes. Unfortunately the only major glitch is it hangs halfway through the ending and can't skip that part of the ending to see the rest.
Only thing wrong is some of the menu items don't display. That's it. Everything else works perfectly including 60 FPS with over a hundred of monster on screen.
If it weren't for the crashes this would be a Platinum game.
Very minor texture issues on the character "Trip" sometimes.
Crashes sometimes. Thankfully the auto save is fairly frequent so you don't have to redo too much.
Portion of the screen where toolbar sits would not be displayed until cinnamon was restarted
Hard video driver crash if cinnamon was restarted to fix toolbar bug at the bottom of screen BEFORE you loaded or started a new game and got to gameplay. Would crash right at the load screen. If you restarted cinnamon to get rid of the bug after you are able to control the characters then it doesn't crash that I know of, even after new loading screens.
Fixes below were working just fine until May 26th 2019. Booted up game in the morning after the update and the same intro movie not skipping problem has started again.
Runs great. No crashing. Still has graphical problems with some hair like the original FFXIII.
Runs just fine, but no text outside of UI. Might be a font problem of sorts.
Installing the mf-install work around via ( https://github.com/z0z0z/mf-install ) is all that is needed to get the game running. While it won't play the video files yet, it does allow you to skip them without crashing the game and without the need to move the videos files from the install folder. I imagine one of the mfplat DLLs available might get the videos working, but someone would have to try them all out until they find a working one.
Minor colour bleed on the screen edges in fullscreen.
Was borked at 4.2-9 but now seems to be running perfectly right out of the box with 4.11-1.
This is for God Eater Resurrection. To defeat the DRM problem you have to use a Wine based Steam install, for example you could use Lutris. Will not work if you use a Linux based install. Runs pretty much perfectly after that is done with no tweaks.
Sometimes character would just move in circles. Could not move until a car came by that you could get in and break the cycle.
Game will crash sometimes.
As stated below, install mfc42 to the prefix with: WINEPREFIX=$HOME/.local/share/Steam/steamapps/compatdata/12170/pfx winetricks mfc42
Then add the launch option below to steam:
command=$(echo %command%) && s="waitforexitandrun " && path=${command#*$s} && path="$(dirname "$path")" && cd "$path" && PROTON_USE_D9VK=1 %command%
Runs pretty much perfect out of the box. No tweaks needed on my rig.
Sometimes will not load when continuing a game. Game needs to be closed and restarted.
Started just fine without any DVXK or D9VK. Had sound crackling issue. Sound issue was easily fixed with "pulseaudio -k". Not sure if it's a common issue or just with my system. Disabling Esync looks to give you an FPS boost but doesn't seem required.
Basically a silver based on the fact it is playable all the way through to end, but the frame rate issue makes it a really tough go.
Minor artifacts depending on which way the camera was pointing. Some weird textures. Practically unnoticeable.
Significant slowdown with any area that has lots of models or just "moving water" models. D9VK seemed to give an extra 8-20 frames depending on the scene.
Didn't crash half way through, but as you get farther in the game the crashes would happen more frequent. Not sure why this is, but it would only happen after a new scene load. Save often.
Crashes during intro movies without Wine D9vk being set. Runs perfectly with a lot better performance than FFXIII & FFXIII-2. Disabling Esync greatly decrease the load times, but introduces incredibly bad lag spikes when camera changes all the way down to 1 FPS so I would suggest leaving it on.
Pretty much runs perfectly outside of it starting in 1080P windowed mode and not being able to change it until after the tutorial.
With the crashes, it's basically unplayable.
Crashes often. Sometimes they are random, sometimes crashes when skipping cut-scenes. Forces you to restart long missions from scratch.
WMV videos don't play in game, but can be watched outside the game in the "movie" folder and can be skipped in game.
If you could save in-between missions I'd say it's playable, but it doesn't have that and has frequent crashes. This makes it so you could only beat the game with pure luck and persistence since you have to restart very long missions from scratch every time a crash happens, and skipping some cut-scenes crashes the game as well. This may be more of due to it being a shoddy port instead of it being a problem with Linux/Proton but either way it's pretty much unplayable.
Janky Alpha build tested. Performance is to be expected with alpha, cut-scenes in intro do not run so need to be skipped, but besides that it's fully playable.
There is a fix for this game now. You can download the script from the link below that converts the .wmv files that cause the game to crash. Place the script in the "Precipice Of Darkness 3/Content/Movies" directory and run it from terminal and that was all to get it running.
https://gist.github.com/flibitijibibo/c97bc14aab04b1277d8ef5e97fc9aeff#file-wmpcvt-sh
Game gets past the opening logos and then gives a black screen and nothing else.
In order to run winetricks 20200412, Matoking's protontricks 1.4.1 and 5.0.9 Proton were used.
Once installed the command below must be run in terminal:
protontricks 1113000 wmp9 quartz devenum
Once done, game runs 100%. 60FPS and no audio or visually glitches.
I've included links below to find what you need to install:
https://packages.ubuntu.com/focal/winetricks (Ubuntu based distros) https://github.com/Matoking/protontricks
Game runs fine until you get to Lucas area where he shows up on TVs. Since it seems to be an FMV played while in game it crashes the game almost 100% of the time unless Large awareness is on for some reason.
See other comments below for mf-install fix.
See Large Awareness notes.
Besides the UI fix needed listed below, all the FMV cut-scenes do not play, only the audio and subtitles. There are large hang ups during gameplay often, walking down a hall can get you up to five of these which grind the game to a halt. Disabling Esync did not seem to help much at all.
WMP11 installation to view FMVs.
The game checks for type of controller with each input meaning it checks if you're using a keyboard or gamepad with every button press. Not good. You get ghosting, buttons sometimes won't work unless you mash them.
Heavy stuttering in lots of areas but the game is still fully playable.
Crashed a couple times.
Current Proton versions crash often, but switch to 6.3-8 and haven't had a single crash since.
Some textures don't display, just giving a black model. Game seems to have problems with gamepads to the point they don't work but generally seems playable if using a keyboard.
Does not run without modifications on Linux native anymore. You must move the files listed below from the /lib folder in the game director to /usr/lib32 and then change line in run.sh in the main game directory from
LIB=$GAMEDIR/lib
to
LIB=/usr/lib32
Files that need to moved to /usr/lib32:
libfmodex-4.32.20.so libfmodevent-4.32.20.so liblua5.1.so libsteam_api.so
Works flawlessly when you add PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command% /fullscreen 1920 1080 to the launch options
Works flawlessly when you add PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command% /fullscreen 1920 1080 to the launch options
Can confirm that this runs with a Lutris or Wine Steam setup to defeat the DRM check. Everything works 100% at 60FPS except for some weird controller issues with my 8bitdo Pro like having to hit cancel and accept in menu in order to accept or it just cancels.
In order to defeat the DRM causing the game to crash it has to be run through a Wine based Steam install. Using something like Lutris will do the trick. FMVs in game are stuttering badly and miss frames/show green frames.
Game is borked using proton due to DRM. Using Lutris or using a Wine based steam install gets around the DRM and the game plays at a Platinum level. Default install settings should work fine.
While still "playable" missing character models make the game much less fun.
All character models are completely invisible. Outside of that everything else runs fine.
As stated below, deleted the *.con files in the music folder to allow the game to start.
Sometimes textures would be missing or models would disappear.
Some inside areas with lots of enemies have some lag spikes.
Crashes, a lot. Use the quicksave feature often. Like every other room.
Runs pretty much perfect now. Went from 20 FPS on my hardware earlier in the year to now around 60 FPS in battles with lots of models.
Starts minimized. You have to reset the game back to full-screen in the options menu.
Runs pretty much flawlessly minus the sometimes jitter bug and getting the resolution right to boot the game.
Need to input your native resolution into launch options to run example -w 1080 -h 1920
Sometimes some extreme jittering happens, making the game nearly unplayable. Restarting the game fixes this.