Mario
Published
5.5-GE-1 GloriousEggroll
Frequent softlocks
"Out of memory" Error box appears two times, then BF_Frenzy.exe becomes a phantom process
With "PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%" in the start options it works great!
Performance is really bad in regards to my specs and other Unreal Engine games
Game freezes consistently when turning the camera too fast
Don't quite know why my experience is vastly different to other reports here. Might be some software problem on my end.
Used to run perfectly, after some amdgpu crashes now won't launch
After a mesa/radeon update the game wouldn't load in vulkan mode but still worked in OpenGL. After a reboot now not even the main menu will launch in either mode.
Media Foundation workaround is needed for the game to run. https://github.com/z0z0z/mf-install Performance is terrible but that'll be improved by the devs.
works perfectly after setting "PROTON_USE_WINED3D=1 %command%" in the launch options.
Works perfectly out of the box using the current beta-branch of Proton. Steady 60fps and fast loadtimes.
5.6-GE-2 GloriousEggroll
Media Foundation DLL is needed for cutscenes.
Game used to run stable, but after a couple of mesa and vulkan updates it crashes my graphics card as soon as I load a level, making the game unplayable.
It seems to run fine, no crashes on my end. However the audio issues (static sounds, could be buffer-related) make it really hard to get into the story.
Additionally: env PULSE_LATENCY_MSEC=60 For stabilizing the sound
WINEPREFIX=/path-to-steamfolder/steamapps/compatdata/1184380/pfx winetricks xact
Works perfectly after installing xact, setting the default-fragment-size-msec = 5 in Pulse's daemon.conf and setting the Launch Parameters.
Game runs well, however there is a visual bug. White flashes pop up at random intervals.