Works with no changes
Doesn't support 1920x1080, but that's pretty minor. Ran fine otherwise.
Хорошо работает
В настройках нельзя поставить разрешение 1280 × 800
При покупке в магазине предмет может пропасть (решаю это сенсорным экраном)
Works great even with "Community Patch Remaster".
2 crashed in 15 hours
2 crashes in 15 hours, I think is not a problem for the game. It also crashes on Win
Starts good (without intro movie)
Game has no window mode but only fullscreen.
No intro movie.
Played with Proton 7.0-3
Game runs faster than I remember it on windows. Old but stable and tweaking resolution can make it look like a totally new game.
gamemoderun
snd_Enable in config was set to false for some reason, changing to true fixed the issue.
No tinkering required, and no crashes. Saves took at most 2 seconds (on an SSD). Didn't change the resolution the game gave me, and I didn't switch to windowed.
No tweaks, and it ran smooth.
Didn't change the resolution from what it gave me. No minute-long save like in previous reports, and the second area loaded without crash.
Works great out of the box
For as long as the typical gamer stays on the first map - they would enjoy it.
Takes too long to save the progress. Longer than expected for such an old game with my hardware.
Going anywhere outside the first region in the game (changing map) freezes the game in an indefinite "loading level initialization".
Trying to change resolution from within the game causes it to freeze.
Proton 5.0-6. Video driver is the latest: 440.82.
The game is only playable at low resolution like 1024x768
A follow-up
The game doesn't start in fullscreen for me anymore. I get an empty error message, just like when you try to use d9vk
. Edit the game's config file to disable fullscreen.
Most keys stop working when you load a previously saved game. In order to fix this, you need to start a new game first, and then load your save. You need to do that once every time you start the game.
Some keys can still occasionally refuse to work, which is annoying, but doesn't make the game unplayable. You can try to reload a save to fix it.
The problem with input I described in this report.
I suddenly started to experience FPS hitches, but Feral's gamemode
seems to fix the problem.
The game crashed for me several times, so I suggest you save more often just in case. Setting anti-aliasing to 16x seems to cause crashes too.
Fixes for some issues I encountered when further playing the game. Refer to my previous reports for more info. Also, I got Proton version wrong in my previous report, it's 4.11-8
.
Works well
- There are some minor glitches with shadows, but it's not very noticeable.
- Characters in dialogues don't have anti-aliasing. I'm not sure if it's Wine/Proton issue only or Windows has it too.
- The intro video doesn't play. But you can just watch it with your media player if you want:
data/video/intro_rus_field.wmv
.
- The game doesn't seem to have options for all resolutions. If that's the case for you, set your resolution manually in the config file:
data/config.cfg
. - I have better experience with fullscreen disabled. You can disable it in the config file.
- The game doesn't adjust its resolution on window size change.
Proton 4.18
seems to fix the issue I had with this game. d9vk
still doesn't work though.
Too slow
The game is too slow for me for some reason. It takes forever just to get to the main menu. Once in the main menu, I get a slide show at something like 0.2 FPS. I have to kill the game after that, because it accepts no input at such framerate.
I tried various tweaks like disabling d3d11
, d3d10
and esync
. Using d9vk
just gives an empty error message.
Everything seems to be working as far as I can tell. I didn't notice any problems.
The game runs fine but I think there's a problem with D9VK in Proton. Since I noticed there was a D9VK option, I decided to try it with HTA, so in user_settings.py file I enabled D9VK, "no DX11" and "no esync" options with the thought in mind that this will run the game with D9VK, considering the game was made in a time when only DX9 existed. BUT!! HTA only showed an error dialog on the screen (without actually saying what the error was) and then closed itself. The only way to make it run "out of the box" is to disable the use of wined3d, d9vk and d3d11 and leave only "no esync" enabled. Which means the game runs fine with the DX10 replacement but it won't run with DX9 replacement and I find that weird, to say the least.
Runs perfectly out of box
Very good out of box
For the game to run esync and d3d11 must be disabled. However, I noticed something with shadows I never saw when I used to play HTA in Mint 18.3 with kernel 4.13.0-45: shadows appear in places where there should be no shadows and they also disappear (as if cut with a knife) when the vehicle approaches them. When the vehicle goes away, these strange shadows return. Also, at night headlights don't illuminate the ground in front of the vehicle. In principle these problems are not a big a deal and the game is fully playable, but it's just strange.
The only noticeable problem is that it takes a little longer for the current game progress to be saved than it should. To me it's not a big deal but someone with a slower computer might have to wait a long time for the progress to be saved.
Works as good as on Windows
Needs some graphics resolution tweaks before play
everything works out of the box
there is a stutter sometimes when interacting with npc's, also the game doesn't exit cleanly