


Locked to 60hz/60fps and dropped to mixture of Medium/High with reduced draw distance, but you can keep it at high and tame the beast by locking to 45 or 50fps.
Nice bonus is that it supports 16:10 like the OG did. If you play on Low you can almost reach 90fps but it will drop, so don't recommend it.

45fps
Max settings, works like a charm and up to 4 hours of battery only by limiting fps

Didn't try with default proton since reports here recommended version 8.0. No issues when running with that

Only starts with Proton 7
Runs out of the box
Works perfectly out of the box.

60hz/60fps@12w TDP = about 3.5hrs playtime on SD OLED

Runs perfect. Played from the beginning to the end without any glitches or crashes.

Title says it all. Game kept crashing with a g_mLocalToClip error when I tried to run it in Debian Steam.
I'm pretty sure it just required overwriting/installing VC Redist 2010 SP1 into the instance, but I tried it in Flatpak steam first and it just worked. No tinkering at all.
works fine out of the box, 1440p ultrawide

45 fps / 45hz & TDP 9
No need to tinker, just use the recommended proton (at the time of writing is proton 8-03) and play.
If you turn all the graphics settings at max, the game fluctuates between 45-60 fps, so lock fps to 45, set the refresh rate to 45hz, limit tdp to 9, and you should have a smooth experience that will allow you to complete the game in about 1 1/2 charges.
It just works
Works perfectly out of the box. Very good performance.
Tried experimental as well, no luck

Game defaulted to Low settings at start (possibly due to not detecting Arc as a known GPU), but played just fined with everything set to high.
The game played out of the box with Proton Experimental. No other changes were required, the game played just as good as Windows.
Game runs fine

WINEDLLOVERRIDES="xaudio2_7=b,n" %command%
Alt-tab does not work in fullscreen or windowed mode as the game is rendered always on top of your desktop (at least in Linux Mint Cinnamon).
Completed full playthrough, no crashes and perfect performance (no lag or stutter) with graphics options maxed out at 1080p/60Hz.
Keyboard + mouse and gamepad controls both work great.

6.16-GE-1 GloriousEggroll
WINEDLLOVERRIDES="xaudio2_7=b,n" %command%
Game is playable but the missing audio is not ideal for a story driven game
WINEDLLOVERRIDES="xaudio2_7=b,n
WINEDLLOVERRIDES="xaudio2_7=b,n fixes this
WINEDLLOVERRIDES="xaudio2_7=b,n" %command% fixes the issue of missing audio during some cutscenes sequence
Proton-6.5-GE-2
I didn't have any audio in cutscenes. I tried using the launch option WINEDLLOVERRIDES="xaudio2_7=b,n" %command% which fixes the same problem in Alan Wake, but to no avail.
Easy Fix... Run with WINEDLLOVERRIDES="xaudio2_7=b,n" %command%
WINEDLLOVERRIDES="xaudio2_7=b,n" %command%
Tp fix the sound set the Launch Command as : WINEDLLOVERRIDES="xaudio2_7=b,n" %command%
By default, the game's audio only occasionally works properly. Usually you either get cutscene audio or in-game audio. A workaround that makes audio work consistently is adding WINEDLLOVERRIDES="xaudio2_7=b,n" %command%
to the game's launch options. After inserting that the game works perfectly.
just finished it, there was no issue
d9vk fixes the grass textures etc.
cutscene audio is missing


Runs well in 4k with WineD3D, but only in DX9 mode. Steam store says it is DX10, but it didn't work with DXVK. I manually installed D9VK and the game worked even better with this DX9 to Vulkan backend.



it just works



no sound



it's fine and performance is good but mouse movement isn't smooth enough i don't know if it's game itself issue or it's about proton
