Runs great for a unity game that is badly optimized but needs protonGE or else it crashes when starting
No signal after first screen with mountains after 1 minute
"PROTON_USE_WINED3D": "1",
1649091650 GE-Proton7-14
Suspected memalloc issue incompatibility between DXVK and D3DllCoreCreateDevice?
Suspected memalloc issue incompatibility between DXVK and D3DllCoreCreateDevice? >20GB memory available but not allocateable to game. $pwd /home2/home/Colin/.wine/drive_c/Program Files (x86)/Steam/steamapps/common/Insurmountable $cat Insurmountable_d3d11.log warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter info: Game: Insurmountable.exe info: DXVK: v1.10.1 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0 info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0 info: Device properties: info: Device name: : llvmpipe (LLVM 13.0.0, 256 bits) info: Driver version : 0.0.1 info: Enabled device extensions: info: VK_EXT_4444_formats info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state info: VK_EXT_host_query_reset info: VK_EXT_shader_stencil_export info: VK_EXT_shader_viewport_index_layer info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_create_renderpass2 info: VK_KHR_depth_stencil_resolve info: VK_KHR_draw_indirect_count info: VK_KHR_driver_properties info: VK_KHR_image_format_list info: VK_KHR_sampler_mirror_clamp_to_edge info: VK_KHR_shader_float_controls info: VK_KHR_swapchain info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 1 info: sampleRateShading : 1 info: dualSrcBlend : 1 info: logicOp : 1 info: multiDrawIndirect : 1 info: drawIndirectFirstInstance : 1 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 0 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 0 info: fragmentStoresAndAtomics : 1 info: shaderImageGatherExtended : 1 info: shaderStorageImageExtendedFormats : 0 info: shaderStorageImageReadWithoutFormat : 0 info: shaderStorageImageWriteWithoutFormat : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 1 info: shaderInt64 : 1 info: variableMultisampleRate : 0 info: VK_EXT_4444_formats info: formatA4R4G4B4 : 1 info: formatA4B4G4R4 : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_extended_dynamic_state info: extendedDynamicState : 1 info: VK_EXT_host_query_reset info: hostQueryReset : 1 info: VK_EXT_memory_priority info: memoryPriority : 0 info: VK_EXT_robustness2 info: robustBufferAccess2 : 0 info: robustImageAccess2 : 0 info: nullDescriptor : 0 info: VK_EXT_shader_demote_to_helper_invocation info: shaderDemoteToHelperInvocation : 0 info: VK_EXT_transform_feedback info: transformFeedback : 1 info: geometryStreams : 1 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 0 info: VK_KHR_buffer_device_address info: bufferDeviceAddress : 0 info: Queue families: info: Graphics : 0 info: Transfer : 0 info: DXVK: Read 188 valid state cache entries info: DXVK: Using 5 compiler threads warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter info: Game: Insurmountable.exe info: DXVK: v1.10.1 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0 info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0 info: Device properties: info: Device name: : llvmpipe (LLVM 13.0.0, 256 bits) info: Driver version : 0.0.1 info: Enabled device extensions: info: VK_EXT_4444_formats info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state info: VK_EXT_host_query_reset info: VK_EXT_shader_stencil_export info: VK_EXT_shader_viewport_index_layer info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_create_renderpass2 info: VK_KHR_depth_stencil_resolve info: VK_KHR_draw_indirect_count info: VK_KHR_driver_properties info: VK_KHR_image_format_list info: VK_KHR_sampler_mirror_clamp_to_edge info: VK_KHR_shader_float_controls info: VK_KHR_swapchain info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 1 info: sampleRateShading : 1 info: dualSrcBlend : 1 info: logicOp : 1 info: multiDrawIndirect : 1 info: drawIndirectFirstInstance : 1 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 0 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 0 info: fragmentStoresAndAtomics : 1 info: shaderImageGatherExtended : 1 info: shaderStorageImageExtendedFormats : 0 info: shaderStorageImageReadWithoutFormat : 0 info: shaderStorageImageWriteWithoutFormat : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 1 info: shaderInt64 : 1 info: variableMultisampleRate : 0 info: VK_EXT_4444_formats info: formatA4R4G4B4 : 1 info: formatA4B4G4R4 : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_extended_dynamic_state info: extendedDynamicState : 1 info: VK_EXT_host_query_reset info: hostQueryReset : 1 info: VK_EXT_memory_priority info: memoryPriority : 0 info: VK_EXT_robustness2 info: robustBufferAccess2 : 0 info: robustImageAccess2 : 0 info: nullDescriptor : 0 info: VK_EXT_shader_demote_to_helper_invocation info: shaderDemoteToHelperInvocation : 0 info: VK_EXT_transform_feedback info: transformFeedback : 1 info: geometryStreams : 1 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 0 info: VK_KHR_buffer_device_address info: bufferDeviceAddress : 0 info: Queue families: info: Graphics : 0 info: Transfer : 0 info: DXVK: Read 188 valid state cache entries info: DXVK: Using 5 compiler threads info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_SRGB info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1024x576 info: Image count: 3 info: Exclusive FS: 1 info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_SRGB info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1024x576 info: Image count: 3 info: Exclusive FS: 1 info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_SRGB info: Present mode: VK_PRESENT_MODE_FIFO_KHR info: Buffer size: 1024x576 info: Image count: 4 info: Exclusive FS: 1 err: DxvkMemoryAllocator: Memory allocation failed err: Size: 25165824 err: Alignment: 64 err: Mem flags: 0x1 err: Mem types: 0x1 err: Heap 0: 1621 MB allocated, 1354 MB used, 2048 MB total err: DxvkMemoryAllocator: Memory allocation failed
Loosing focus and getting back in the game broke input
Impossible to load using proton base layer, must use bare wine
Runs great out-of-the-box
Game itself runs perfectly. Only thing that doesn't seem to work are achievements.